![]() |
Impresszum, jogi nyilatkozat | Kapcsolat World of Warcraft is a trademark and Blizzard Entertainment is a trademark or registered trademark of Blizzard Entertainment in the U.S. and/or other countries. wow.lap.hu | mmorpg.lap.hu | Computerworld.hu | PCWorld.hu | GameStar.hu | VideoSmart.hu |
![]() |
Southsea Pirate
Darkfury: igazad van, ez a része nem újdonság... De az utolsó bekezdés már az 8) oki,oki... belinkelhettem volna csak azt :D
Mellesleg az ötleteléssel kapcsolatban kezdek szkeptikus lenni. Még annál is jobban, mint amennyire voltam :wink: , mert csak az eu fórumra tették ki az 5letelő topikot, az usára viszont nem :shock: Azért, ha akrtok még írni vmit oda, akkor tegyétek meg mielőbb...
Defias Thief
Kérlek olvassatok bele a warriorok topikjába... az év LOLja!
A topic címe (1.6ra utalva):
újabb patch, újabb warrior nerf... :lol:
Bloodscalp Hunter
Fúúú, Ari(kel) el se hiszem hogy PONT TE kényszeritesz arra, hogy megint magamat idézzem. Druida fórum, druida topic, 46. oldal, fölülről a 10. hozzászólás:
Ez ugyan nem tükörforditás, de az alapja az amit Te belinkeltél, kiegészitve pár meglátással, mivel ez a szokásos "nemszámitbeleafegyveremaferaldpsbe" vitával kapcsolatban volt. Legközelebb csak linket fogok adni, lusta banda. :D
u.i.: Ha a srác javaslatainak leforditására gondoltál, akkor sry, azt is lefordithatom. :wink:
Rage and Engage
Trollbane - EU
Hand of A'dal
Amelyik nagyobbat üt - mindig helyzettől függően :wink:
"Hello, I'm the Doctor. Basically... run."
A WoW.hu 12 pontja!
Critter
jó, de botot vagy mace-t mer csak ezeket tudja tanulni a dtruida mint kétkezes
Bloodscalp Hunter
dark rohadj meg:D vegre megcsinaltam a netemet mennek mcbe erre mas instaba kerulok kiesik a cenrion bracers es te mint 1db druid elviszed vaaaa:D
http://eu.wowarmory.com/charac...
Southsea Pirate
Egy kis érdekesség... szerintem tanulságos elolvasni :wink:
First of all, I am going to make an obvious statement, but sadly some people don't understand this (like my friend); DPS, or Damage Per Second is damage over time, so theoretically the higher the DPS, the higher the damage in a certain amount of time. The two factors of DPS are Damage and Speed, so if a person with a dagger that has 17 DPS and a 1.6 speed fights a person with a 2 handed mace that has 17 DPS and a 4.0 attack speed, they should both produce the same total damage over the same length of time (assuming that all other things are equal). What allows the weapons to do the same amount of damage over that time period is the Damage stat.
Now, in the above paragraph, I was referring to weapon DPS, but weapon DPS is only one factor in your “true DPS” (which can be seen by pressing “c” and moving you cursor over Damage). Your true DPS is calculated using the formula:
DPS=Weapon DPS+(Attack Power/14)
(Just a side note, 1 DPS is 14 Attack Power Points)
NOTE: Because Attack Power effect the weapons damage over time; so in essence, a Dagger with 19 DPS and +28 Attack Power is equal to a 2 handed mace with 19 DPS and +28 Attack Power.
All of the above is true for all classes, but from looking at that, it is obvious that if a two characters were fighting with the same weapon (assuming that they were equal in every aspect except for Attack Power), then the character with the higher Attack Power would win. Now, this is where the classes differentiate (for most classes, Strength is the only factor in Attack Power, only Rogues factor Agility into their calculation along with Strength), every class uses a different Attack Power formula, this is why a mage cannot defeat a warrior with equal Strength, Armor Class, and Weapon. The formulas for the classes are the following (Assuming that the wearer is wearing no +Attack Power Items):
Warrior/Paladin Attack Power:
Character Level*3+Strength*2-20
Rogue/Hunter Attack Power:
Character Level*2+Strength+Agility-20
Shaman Attack Power:
Character Level*2+Strength*2-20
Druid Attack Power:
Strength*2-20
Mage/Priest/Warlock Attack Power:
Strength-10
This explains why Strength is an important factor in Melee combat, and who should and should not be using melee combat (although that is usually pretty obvious from the class description).
Ok, now to the Druid specific part of this post.
Now, those formulas refer to the caster form, which is exactly as the name implies, a “caster” form. However, it still shows that the Druids produce very little DPS, which is why when shifted, the Druid takes an Attack Power bonus.
In Bear Form this bonus is:
Character Level*3
So the Overall Bear Form Attack Power is:
Character Level*3+Strength*2-20
Isn’t it ironic that that is the same formula as the Warriors have? Obviously not, after all, what is Bear Form supposed to imitate. But if the formulas are the same, then why can’t Bear Form do as much damage as a Warrior then (assuming they had the same weapon and Strength)? The reason is that while in Bear Form the Druid uses a weapon that is unrelated to their caster weapon, other than taking stat boosts from it. The Bear Form weapon has a DPS separate from the caster weapon, and it can be either higher or lower than it; however, for most configurations, the Bear Weapon is most likely lower than that of your normal weapon. So, if you wanted to increase Bear DPS, you could either (1) equip some nice +Strength gear, (2) get Blizzard to improve the current Bear Form weapon, or (3) get Blizzard to add in Feral Weapons (or both or all three). (4) There also is a talent that increases Strength while shifted too.
Now for cat form. Cat Form is probably the most aggravating of the forms, because it does not produce enough DPS to be useful after level 40. Also, the Attack Power bonus in Cat Form is lower than that of Bear Form (I don’t know how many of you caught that).
In Cat Form this bonus is:
Character Level*2
So the Overall Cat Form Attack Power is:
Character Level*2+Strength*2-20
Unlike Bear Form, which borrows the Attack Power formula of the Warrior, which is the class it is imitating, the Cat Form uses the Attack Power formula of the Shaman. What is interesting about this is that the Cat Form is perceived by the World of Warcraft community as being Rogue-like, but in actuality, when melee attacking, the damage is closer to that of a Shaman’s melee attacks. Knowing that it uses a Shaman Attack Power formula also explains why Caydiem told us,
“I can tell you that, unlike Rogues, cat form relies on Strength more than Agility for damage.”
It would have been helpful if Caydiem had also told us that Agility only affects Cat Form’s Dodge and Critical chance, and does not influence Attack Power whatsoever. Fortunately, this proves to be a blessing for druids, because most Druids want to have power in both Feral forms, and this allows them to do decently in either Cat or Bear Form. Also, I predict that most Feral Druids would prefer to stay with the Shaman Attack Power formula, then switch over to the Rogue/Hunter formula, considering that Agility is not a normal Druid stat. So assuming that you don’t change the formula used to calculate Cat Form Attack Power, then that places you in the same situation as the Bear had (when it comes to increasing DPS.) So, if you wanted to increase Cat DPS, you could either (1) equip some nice +Strength gear, (2) get Blizzard to improve the current Bear Form weapon, or (3) get Blizzard to add in Feral Weapons (or both or all three). (4) There also is a talent that increases Strength, and (5) another talent that increases the Cat Form attack bonus.
I hope this clears up any questions about Feral DPS.
Now, I listed possible ways to increase DPS (that the player can do) in each form, but I think that a more general solution should also be implemented by Blizzard. My opinion is that the caster form weapon should determine the Feral Weapon’s DPS. This is beneficial because it insures that the people who want to be stronger in feral combat can be significantly better (when shifted) than those who want to specialize in Balance or Restoration. Now, obviously, allowing the caster form weapon’s DPS to be equal to the Feral Weapon’s DPS would put the form’s DPS too close to it’s Parent Class’s DPS; however, an easy solution to this problem would be to only use a percentage of the weapons DPS when calculating the Feral Weapon’s DPS. For example, the Bear Form DPS could be:
.75(Weapon DPS)+ [(Character Level*3+Strength*2-200)/14]
(However, note that 75% of the weapon’s DPS is only an example, Blizzard could determine that number themselves, based on how they want to balance the class relative to others.) A similar method could be used on cat form as well.
Ui: a lusták meg az angolul nem tudók kérjék meg Darkfuryt az összefoglalásra :lol: :lol:
Southsea Pirate
A fegyvertől függ a sebzésed. Ha nagyot akarsz ütni, akkor használj lassú 2handed fegyvert. Ennek a kritikusa is látványosabb...
Hand of A'dal
A druida eleve kicsit üt melee fegyverrel, nem te vagy béna...
"Hello, I'm the Doctor. Basically... run."
A WoW.hu 12 pontja!
Critter
szerintetek a druid meik fegyverrel sebez a legtöbbet.
33-as tau druid vagyok és eddig bottal és mace-el is keveset sebeztem. ez druida tulajdonság, vagy csak én vagyok béna?