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Lirion
Consortium Agent
Lirion
2151 hozzászólás
Hunterboy wrote:
ha ezek igazak akkor lehet folytatni fogom a rugomat:)

Ha ezek nem igazak, akkor az amcsi rugok felgyújtják a blizzard főhadiszállását. 8) :lol:

Hehe, ez lesz az első PTR, amit szinte biztos, hogy ki fogok próbálni - már ha menni fog..:)

ex-hc ex-casual rogue (gy.k. már nem játszok))
Lirion
Consortium Agent
Lirion
2151 hozzászólás

Nagyon klassz változások, pár dolog, ami nem tetszik:
"# New talent Deadliness in the Subtlety tree, increases your Attack Power by a percentage. "
Ez hacsak nem t1/2es talent lesz szinte semmilyen pve rugonak nem lesz meg, pedig szerintem ott lenne igazán haszna egy ilyen talentnek. Ez sokkal inkább combat talent, mint subtlety. :?

"New talent Heightened Senses in the subtlety tree, increases your Stealth detection, and reduces the chance for you to be hit by spells and ranged attacks. "
Hát ehhez nem tudom mit szóljak. Egyik felem sír a másik röhög. PvE rugoknak ez a talent biztos nem lesz meg. :?

"# Expose Armor will now reduce armor by a percentage. "
Pedig már kezdtem megszeretni a 0 armoros papokat, lockokat, druidákat és clothos huntereket. :) Remélem, lesz legalább olyan 50%-s armor csökkentés, akkor legalább használható maradna clothos ellen is vmennyire.

Mindenesetre az tuti, hogyha kijön a patch egy ideig pvp talentezésen leszek, ki kell élvezni az uralmat :twisted: , 1.13-ban úgyis szarrá-fossá nerfelik majd megint a rugokat. :roll:

ex-hc ex-casual rogue (gy.k. már nem játszok))
Hunterboy
Cenarion Defender
Hunterboy
1529 hozzászólás
Arkangelll wrote:
Quote:
The review is well underway and we wanted to share a sort of first glimpse into the changes being made for the rogue talent review. Keep in mind that these changes are not complete or final, and the below information is likely to alter as we move into our testing phases. While not everything is listed, the below list encompasses the majority of changes being made in the review.

I'll be working in the weeks to come to get as much additional information as possible, but it is likely that quite a bit of the final information regarding talent changes will not be fully announced until the talent calculators go live. Of course you'll also be able to actually play around with the changes too once the Public Test Realms go up.

I'm going to just list the changes and provide additional information where possible or necessary. Let's get to it.

# The following talents have been removed: Improved Deadly Poison, Improved Distract, Throwing Weapon Specialization, Improved Vanish, and Rapid Concealment.

# Improved Instant Poison is now "Improved Poisons" and increases your chance to apply ALL poisons by 2/4/6/8/10%.

# Rapid Concealment has been merged with Camouflage, by combining these talents you not only get a great talent to start off the tree, but obviously it frees up a number of points to be spent elsewhere.

# Murder will now also apply to all finishing moves. The benefit this will provide to output and attack combinations is fairly straightforward.

# Vile Poisons now gives your poisons a chance to resist dispel effects, in addition to increasing poison damage.

# Improved Kidney Shot has been changed, and will instead increase the damage taken by the target while they are affected by Kidney Shot. This talent no longer reduces the cooldown of Kidney Shot.

# Improved Sprint has been changed, and will instead have a 50/100% chance to remove all movement impairing effects when you activate your Sprint ability. This talent no longer reduces the cooldown of Sprint.

# Improved Evasion renamed to Endurance, and will add a Sprint cooldown reduction.

# New talent Weapon Expertise in the Combat tree, increases your weapon skill with all melee weapons. The recovery of damage with an increased weapon skill should be a good boost to overall output.

# Initiative is being reduced to a 3 point talent, but resulting in the same 75% end chance to add an additional combo point.

# Elusiveness is being reduced to a 3 point talent, but resulting in the same 75 sec cooldown reduction to Evasion, Blind, and Vanish.

# Ghostly Strike now has a reduced Energy cost, the reduction of Energy was enough to make it necessary to also reduce the damage output slightly.

# Improved Garrotes damage reduction will be removed. This is being changed as part of an overall improvement for Garrote.

# Setup is being moved higher up in the tree, becoming a 16 point talent with no prerequisites, helping move the talent in reach of specific builds.

# New talent Heightened Senses in the subtlety tree, increases your Stealth detection, and reduces the chance for you to be hit by spells and ranged attacks.

# Hemorrhage will be moved up in the tree to become a 21 point talent. This should help to place the ability in a more reachable position, and allow for a little more versatility with specific talent builds.

# New talent Deadliness in the Subtlety tree, increases your Attack Power by a percentage.

# Premeditation will have its Energy requirement removed, changed to an instant cast, and range increased. Its cooldown will remain the same. Premeditation will now be pre-reqd by Preperation.

# Vanish will now remove effects that allow the caster to remain aware of the rogues presence, such as Mind Vision and Hunters Mark.

# Garrote, Rupture, and Eviscerate are being increased in damage. More details to come.

# Expose Armor will now reduce armor by a percentage.

I'll be continuing to speak with the designers and collecting as much additional information as possible in the coming weeks.

Thanks for reading.

http://forums.worldofwarcraft.com/thread.aspx?fn=wow-rogue&t=1271292&p=1...

ha ezek igazak akkor lehet folytatni fogom a rugomat:)

too much hemo, we go emo,
we feel its too op, we will nerf it mkay? god makes man man makes blizzard blizzard makes rogue blizzard kills rogue HARP resurrects rogues blizzard kills harp harp is the god of rogues so blizzard killed god /
Arkangelll
Gnome Death Knight
Arkangelll
12996 hozzászólás
Quote:
The review is well underway and we wanted to share a sort of first glimpse into the changes being made for the rogue talent review. Keep in mind that these changes are not complete or final, and the below information is likely to alter as we move into our testing phases. While not everything is listed, the below list encompasses the majority of changes being made in the review.

I'll be working in the weeks to come to get as much additional information as possible, but it is likely that quite a bit of the final information regarding talent changes will not be fully announced until the talent calculators go live. Of course you'll also be able to actually play around with the changes too once the Public Test Realms go up.

I'm going to just list the changes and provide additional information where possible or necessary. Let's get to it.

# The following talents have been removed: Improved Deadly Poison, Improved Distract, Throwing Weapon Specialization, Improved Vanish, and Rapid Concealment.

# Improved Instant Poison is now "Improved Poisons" and increases your chance to apply ALL poisons by 2/4/6/8/10%.

# Rapid Concealment has been merged with Camouflage, by combining these talents you not only get a great talent to start off the tree, but obviously it frees up a number of points to be spent elsewhere.

# Murder will now also apply to all finishing moves. The benefit this will provide to output and attack combinations is fairly straightforward.

# Vile Poisons now gives your poisons a chance to resist dispel effects, in addition to increasing poison damage.

# Improved Kidney Shot has been changed, and will instead increase the damage taken by the target while they are affected by Kidney Shot. This talent no longer reduces the cooldown of Kidney Shot.

# Improved Sprint has been changed, and will instead have a 50/100% chance to remove all movement impairing effects when you activate your Sprint ability. This talent no longer reduces the cooldown of Sprint.

# Improved Evasion renamed to Endurance, and will add a Sprint cooldown reduction.

# New talent Weapon Expertise in the Combat tree, increases your weapon skill with all melee weapons. The recovery of damage with an increased weapon skill should be a good boost to overall output.

# Initiative is being reduced to a 3 point talent, but resulting in the same 75% end chance to add an additional combo point.

# Elusiveness is being reduced to a 3 point talent, but resulting in the same 75 sec cooldown reduction to Evasion, Blind, and Vanish.

# Ghostly Strike now has a reduced Energy cost, the reduction of Energy was enough to make it necessary to also reduce the damage output slightly.

# Improved Garrotes damage reduction will be removed. This is being changed as part of an overall improvement for Garrote.

# Setup is being moved higher up in the tree, becoming a 16 point talent with no prerequisites, helping move the talent in reach of specific builds.

# New talent Heightened Senses in the subtlety tree, increases your Stealth detection, and reduces the chance for you to be hit by spells and ranged attacks.

# Hemorrhage will be moved up in the tree to become a 21 point talent. This should help to place the ability in a more reachable position, and allow for a little more versatility with specific talent builds.

# New talent Deadliness in the Subtlety tree, increases your Attack Power by a percentage.

# Premeditation will have its Energy requirement removed, changed to an instant cast, and range increased. Its cooldown will remain the same. Premeditation will now be pre-reqd by Preperation.

# Vanish will now remove effects that allow the caster to remain aware of the rogues presence, such as Mind Vision and Hunters Mark.

# Garrote, Rupture, and Eviscerate are being increased in damage. More details to come.

# Expose Armor will now reduce armor by a percentage.

I'll be continuing to speak with the designers and collecting as much additional information as possible in the coming weeks.

Thanks for reading.

http://forums.worldofwarcraft.com/thread.aspx?fn=wow-rogue&t=1271292&p=1...

Madness is like gravity...

Arkangelll
Gnome Death Knight
Arkangelll
12996 hozzászólás

http://forums-en.wow-europe.com/thread.aspx?fn=wow-rogue-en&t=211225&p=1...
Ezt a postot 10 perc után törölték, nehogy kékék meglássák :P

Quote:
Ok, so here's the deal. Drysc is gonna post some information at 9:00 eastern, 6 PDT, and everyone's going to flip out.
Now, assuming the rogue review is GOOD, and we are psyched about the new talent revisions and "nudges" in the right direction, we're going to want to post massive proposals of orgies involving Drysc. I know I will.
HOWEVER: We have to refrain. We can't appear too happy about the rogue changes. No matter what we must act very unsatisfied and emotastic. That's what the shamans did, and they're getting a further review. Furthermore, if we start saying "Huzzah, I want to start playing my rogue again!" some of these changes may be revoked by the cold hearts of the devs.
So in conclusion, lets all be very dissappointed about the review even if they're awesome.
Emo it up, boys and girls.

Madness is like gravity...

Arkangelll
Gnome Death Knight
Arkangelll
12996 hozzászólás
Quote:
because mages have to drink water. plus, they bring a recastable combat CC, water for the raid, int buff, and whatever else. we bring that cool stealth sound before a battle and we jump up and down a lot.

Hú ezen beszartam... :D Pedig mennyire igaz...
http://forums.worldofwarcraft.com/thread.aspx?FN=wow-rogue&T=1237966&P=1

Madness is like gravity...

Lirion
Consortium Agent
Lirion
2151 hozzászólás

De az sincs ott, hogy elvesztek-e a cp-k, egy ilyen képről semmi fontosat nem lehet megállapítani, pláne, hogy ki lehet kapcsolni, hogy a speckó sebzést ne mutassa, így aztán még csalni is lehet ilyen képpel...

És a linkelt forumon is csak ez az egy kép van, szóval amíg nem tapasztalom, hogy tényleg missel és elvesznek a cp-k addig "it didn't happen".

ex-hc ex-casual rogue (gy.k. már nem játszok))
Arkangelll
Gnome Death Knight
Arkangelll
12996 hozzászólás
Lirion wrote:
A valószínűleg nem bug, hanem a relentless strike normális működése, merthogy a talent leírásnál nincs oda írva, hogy csak találatnál kapod a 25 energyt, így most ha misseled, dodge-ják, parryzik is kapod az energyt és nem idegesítő annyira, hogy az elhibázott evis 35 energyt elhasznál pl...

Liron: Nézd meg a képet pls. Hol van ott, hogy az evis sebzett? ... GG... Ez a gáz, nem a relentless... :D

Madness is like gravity...

Lirion
Consortium Agent
Lirion
2151 hozzászólás

A valószínűleg nem bug, hanem a relentless strike normális működése, merthogy a talent leírásnál nincs oda írva, hogy csak találatnál kapod a 25 energyt, így most ha misseled, dodge-ják, parryzik is kapod az energyt és nem idegesítő annyira, hogy az elhibázott evis 35 energyt elhasznál pl...

Találtam egy aranyos szösszenetet a régi detect trapsről. :)

Quote:
Detect Traps,
Greatly increased the CHANCE of detecting a trap.
I mean, how big is this chance?

It's not 100%. Swirly Ball was 100%.

Smart rogue will step in trap sometimes now.
Swirly Ball meant smart rogues would not step in traps.

Swirly Ball >> Passive Detect traps.
Not a buff.

ex-hc ex-casual rogue (gy.k. már nem játszok))
Arkangelll
Gnome Death Knight
Arkangelll
12996 hozzászólás


http://forums-en.wow-europe.com/thread.aspx?fn=wow-rogue-en&t=204700&p=1...

Bugos evis ftw? Bazmeg... KS és rupture is bugos....

Madness is like gravity...

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