Ma hajnalban új build került fel a béta és a PTR szerverekre, egy 76 megás kliens patchel párhuzamosan. Részletek, lapozás után.
Glyph változásokDeath Knight - Glyph of Rune Strike - Increases the critical strike chance of your Rune Strike by 10% but increases cost by 5 runic power (old version was 50 runic power).
Druid - Glyph of Regrowth - Increases the healing of your Regrowth spell by 20% (old version was 50%) if your Regrowth effect is still active on the target.
- Glyph of Aquatic Form - Increases your swim speed by 50% (old version was 20%) while in Aquatic Form.
Hunter - Glyph of Aimed Shot - Reduces the mana cost of your Aimed Shot ability by 20%. (old version: Decreases the cast time of Aimed Shot by 0.5 sec.)
Paladin - Glyph of Exorcism - Your Exorcism also interrupts spellcasting for 2 sec.
- Glyph of Flash of Light - Your Flash of Light heals for 50% less initially, but also heals for 140.0% of its inital effect over 15 sec.
- Glyph of the Warhorse - Removed
- Glyph of the Wise - Reduces the mana cost of your Seal of Wisdom spell by 50%.
Priest - Glyph of Fading - Reduces the mana cost of your Fade spell by 30%. (old version was 50%)
- Glyph of Spirit of Redemption - All heals cast while Spirit of Redemption is active have a 20% chance to increase the remaining duration of Spirit of Redemption by 5 sec (old version: by 20 sec).
Rogue - Glyph of Garrote - Reduces the duration of your Garrote ability by 3 sec and increases the total damage it deals by 20%. (old version: Increases periodic damage dealt by Garrote by 45%, but decreases the duration by 3 sec.)
- Glyph of Preparation - Your Preparation ability also instantly resets the cooldown of Blade Flurry, Dismantle, and Kick. (old version: Decreases the cooldown of Preparation by 2 min)
Warrior- Glyph of Resonating Power - Reduces the rage cost of your Thunder Clap ability by 5. (old version: Increases the maximum targets affected by your Thunder Clap ability by 4.)
Kaszt változásokDeath KnightBlood - Bloody Vengeance - No longer increases frost and shadow damage.
- Blood Tap - Tooltip Fix : Duration changed to 20 seconds. (Old 47802d.)
- Bladed Armor - Now increases attack power by 1/2/3/4/5 for every 180 armor value. (Old 1/2/3/4/5 strength for every 400 armor)
- Bloody Vengeance - Now gives you a 1/2/3% bonus to physical damage (no longer effects frost and shadow) you deal for 30 sec after dealing a critical strike from a weapon swing, spell, or ability. Now stacks up to 1 times (down from 49).
- Abomination's Might - Range of attack power increase now 45 yds (Old 20 yds)
Frost- Obliterate Damage lowered. (Now Rank 3 - 100% weapon damage plus 238.5, and an additional 119.25 bonus damage per disease) (Old Rank 3 - 100% weapon damage plus 252, 126 bonus damage per disease.)
- Tundra Stalker - Now gives a passive bonus increase to your Icy Touch. (20/40/60/80/100%)
- Guile of Gorefiend - No longer gives bonus to Rune Strike critical damage.
- Howling Blast - Damage increased on all ranks. (Now Rank 5 - 259 to 281) (Old Rank 5 - 192 to 208)
- Runic Focus - Description changed to : "Unlike most casters, a Death Knight's spells cause double damage on critical hits."
Unholy- Death and Decay - Damage Increased (Now Rank 4 - 62 Damage) (Old Rank 4 - 52 Damage)
- Blood-Caked Blade - Damage increased to 25% of weapon damage. (Old 20% of weapon damage.)
- Blood Plague - Chance to remove a Heal over Time effect reduced to 25% (Old 50%)
- Reaping - Pestilence removed, Blood Strike added.
DruidBalance- Starfall - Now has a 30 yard range. Instant cast.
- Nature's Splendor - Now increases the duration of your Insect Swarm by 2.0 sec (down from 3.0)
- Typhoon - Rank 4 now does 1010 Nature damage (formerly bugged at 1 damage).
Feral- Rake - DoT damage increased for all ranks.
- Swipe - No longer has a target limit. Now: (Rank 1) Swipe nearby enemies, inflicting 9 damage. Damage increased by attack power.
- Mangle (Cat) - Now does 200% normal damage (up from 160%). Additional damage increased for all ranks.
- Protector of the Pack - Now reduced damage per party member by 1/2/3% instead of a flat 3% for all ranks.
HunterBeast Mastery- Aspect of the Viper reworded - Now: The hunter takes on the aspect of the viper, causing ranged attacks to regenerate mana but reducing your total damage done by 50%. Mana gained is based on the speed of your ranged weapon. Only one Aspect can be active at a time.
- Aspect of the Wild - Rank 4 now increases Nature resistance by 130 (up from 70).
- Kindred Spirits - Description now includes "This does not stack with other movement speed increasing effects."
Marksmanship- Aimed Shot - Mana cost reduced from 16% to 12% of base mana. Now instant cast. Cooldown increased from 6 seconds to 10 seconds. Ranged damage increase reduced for all ranks.
- Concussive Shot - Now has a 12 sec cooldown.
- Kill Shot - Now deals 200% weapon damage (down from 205%). Base damage reduced by approx 50% on all ranks.
- Multi-Shot - Mana cost increased for 12% to 13% of base mana.
- Focused Aim - No longer effects Aimed Shot. Now also increases your chance to hit by 1/2/3%.
- Marked for Death - Now increases your damage done by your shots and the damage done by your pet's special abilities by 1/2/3/4/5% (down from 2/4/6/8/10%) on marked targets.
- Scatter Shot - Moved from Tier 5 to Tier 3.
Survival- Freezing Arrow - The trap placed by the arrow now breaks on any damage (instead of having a chance to break).
- Freezing Trap - Trap now breaks on any damage once again, instead of having a chance to break. ("Any damage caused will break the ice.")
- Lock and Load - Now has a 2/4/6% proc chance on periodic damage (down from 5/10/15%).
- Point of No Escape - Changes from 3 to 2 points. Now also effects Freezing Arrow. Critical strike chance increase on affected targets is now 3/6% instead of 2/4/6%.
- Readiness - Moved from Tier 9 to Tier 5.
- Surefooted - Moved from Tier 4 to Tier 2. No longer increases hit chance.
- T.N.T. - Moved from Tier 2 to Tier 4
- Trap Mastery - Moved from Tier 3 to Tier 9. Now effects Freezing Trap in the same way as Frost Trap (duration increase, instead of root effect on dispell).
MageArcane- Sound Effect Spell - Polymorph Penguin and Polymorph Sheep added
- Missile Barrage - Now affects Arcane Barrage. Now has a 3/6/9/12/20% chance to reduce the channeled duration of the next Arcane Missiles spell by 2.5 secs and missiles will fire every .5 secs.
Fire- Empowered Fireball - Renamed Empowered Fire. Now affects Frostfire Bolt.
- Living Bomb - Now has no knockup.
Frost- Deep Freeze - Now does no damage.
- Frost Warding - Moved from Tier 1 to Tier 2
- Frostbite - Moved from Tier 2 to Tier 1
PaladinHoly- Divine Plea - Now you gain 25% of your total mana over 15 sec (up from 10 sec), but the amount healed by your spells is reduced by 100% (up from 50%).
- Infusion of Light - Now your Holy Shock critical hits reduce the cast time of your next Holy Light spell by -0.50/-1 secs (down from -1.25/-2.5 sec).
- Judgements of the Pure - Now lasts 60 sec (up from 30 sec).
Retribution- Judgements of the Wise - Now immediately grants you 33% of your base mana (instead of 20% of your maximum mana).
PriestDiscipline- Improved Inner Fire - Moved from Tier 3 to Tier 2.
- Improved Power Word: Fortitude - Moved from Tier 2 to Tier 3.
- Silent Resolve - Ranks 4 and 5 removed.
- Twin Disciplines - Now increases "damage and healing" instead of "spellpower".
Holy- Guardian Spirit - This sacrifice terminates the effect but heals the target of 50% of their maximum health. Up from 10%.
- Holy Nova - Mana cost reduced to 25% of base mana from 33% of base mana for higher ranks. Lower ranks also had a mana cost reduction.
Shadow- Devouring Plague - Amount of damage that heals you now specified, 15% of damage caused by the Devouring Plague heals the caster.
- Twisted Faith - Now works if your target is afflicted by your Shadow Word: Pain instead of Mind Flay.
RogueAssassination- Focused Attacks - Your melee critical strikes have a 33/66/100% chance to give you 2 energy (up from 1).
Combat- Gouge - Damage now scales with attack power.
- Aggression - Moved from Tier 5 to Tier 4. Now increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 3/6/9/12/15% (up from 2/4/6/8/10%).
- Blade Twisting - Now also increases the damage dealt by Sinister Strike and Backstab by 5/10%.
- Vitality - Now regens 8/16/25% energy (up from 3/7/10%).
ShamanElemental- Fire Nova Totem - Mana cost now 33% of base mana. (Old 26%)
- Fire Nova Totem - New ranks added. (Level 75 rank 8 - 755 to 843 damage) (Level 80 Rank 9 - 893 to 997 damage)
Enhancement- Unleashed Rage - Now increases all attack power and has a 45 yard range.
- Dual Wield Specialization - Now increases your chance to hit while dual wielding by an additional 1/2/3% (down from 2/4/6%).
- Flurry - Attack speed increase lowered by 5% (Now 5/10/15/20/25) (Old 10/15/20/25/30).
- Stormstrike - 20% damage increase now only effects Nature spells.
- Maelstrom Weapon - Chance for buff to apply lowered, now can proc on any melee weapon hit (noncrit or crit). Duration increased to 30 seconds. (New 3/6/9/12/15) (Old 20/40/60/80/100)
- Spirit Wolves - Spirit Hunt - Duration removed.
Restoration- Improved Water Shield - Now works on Riptide Critical Hits.
- Ancestral Awakening - Now works on Riptide Critical Hits.
Totems- Frost Resistance Totem - Duration fixed to be 5minutes.
- Totem of Wrath - Duration fixed to be 5minutes.
- Fire Resistance Totem - Duration fixed to be 5minutes.
WarlockAffliction- Everlasting Affliction - Now Drain Life and Haunt will reset Corruption instead of Drain Life and Shadow Bolt.
- Drain Soul - Drains the soul of the target, causing 426 Shadow damage over 15 sec. If the target is at or below 25% health, Drain Soul causes four times the normal damage. If the target dies while being drained, and yields experience or honor, the caster gains a Soul Shard. Soul Shards are required for other spells.
- Curse of Doom - If the target yields experience or honor when it dies from this damage, a Doomguard will be summoned. Cannot be cast on players.
- Haunt - Now heals for 100% of damage done. Down from 200%.
Demonology- Enslave Demon - Lasts up to 60 sec. Down from 300 sec.
- Demonic Pact - Does not work on Enslaved demons.
Destruction- Chaos Bolt - Now does fire damage instead of chaos damage.
- Conflagrate - Now works with Shadowflame as well as Immolate.
WarriorArms- Sword Specialization - This effect cannot occur more than once every 6 seconds.
Fury- Armored to the Teeth - Attack Power instead of Strength armor value require lowered. (Now 1/2/3 AP for every 180 armor.) (Old 1/2/3 strength for every 400 armor)
Protection- Thunder Clap - Maximum targets removed.
- Revenge - Damage increased (Now Rank 9 - [1454.0 + AP*0.207] to [1776.0 + AP*0.207]) (Old Rank 9 - [652.0 + AP*0.093] to [796.0 + AP*0.093])
- Sword and Board - Now effects Revenge.
- Shield Slam - Damage increased (Now Rank 8 - 990 to 1040 damage) (Old Rank 8 - 756 to 794 Damage)
Vegyes változások- Enchant Weapon - Greater Savagery - Only works on two-handed weapons.
- Socket XXXX - Cannot add more than one socket to an item. Can only add a socket to your own armor, and adding a socket binds the item to you. The added socket requires that you maintain 400 blacksmithing or it will become inactive.
- Titanium Weapon Chain - No longer requires a level 70 item.
- Several Shoulder Inscriptions now require a level 60 item.
- Northrend Alchemy Research - Cast time increased to 20 seconds.
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