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topik Loot
 Sziasztok!Valaki eltudná magyarázni nekem részletesen mi is a lootolás lényege? Nem tudom felhúzni a karakterem ilvl-jét. Pedig elég sokat játszok, de egyszerűen nem ad be új cuccokat!
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Chio 9014, újabb béta és PTR build
Chio - 5687 napja
11
Ma hajnalban új build került fel a béta és a PTR szerverekre, egy 76 megás kliens patchel párhuzamosan. Részletek, lapozás után.

Glyph változások

Death Knight
  
  • Glyph of Rune Strike - Increases the critical strike chance of your Rune Strike by 10% but increases cost by 5 runic power (old version was 50 runic power).
Druid
  
  • Glyph of Regrowth - Increases the healing of your Regrowth spell by 20% (old version was 50%) if your Regrowth effect is still active on the target.
  • Glyph of Aquatic Form - Increases your swim speed by 50% (old version was 20%) while in Aquatic Form.
Hunter
  
  • Glyph of Aimed Shot - Reduces the mana cost of your Aimed Shot ability by 20%. (old version: Decreases the cast time of Aimed Shot by 0.5 sec.)
Paladin
  
  • Glyph of Exorcism - Your Exorcism also interrupts spellcasting for 2 sec.
  • Glyph of Flash of Light - Your Flash of Light heals for 50% less initially, but also heals for 140.0% of its inital effect over 15 sec. 
  • Glyph of the Warhorse - Removed
  • Glyph of the Wise - Reduces the mana cost of your Seal of Wisdom spell by 50%.
Priest
  
  • Glyph of Fading - Reduces the mana cost of your Fade spell by 30%. (old version was 50%) 
  • Glyph of Spirit of Redemption - All heals cast while Spirit of Redemption is active have a 20% chance to increase the remaining duration of Spirit of Redemption by 5 sec (old version: by 20 sec).
Rogue
  
  • Glyph of Garrote - Reduces the duration of your Garrote ability by 3 sec and increases the total damage it deals by 20%. (old version: Increases periodic damage dealt by Garrote by 45%, but decreases the duration by 3 sec.) 
  • Glyph of Preparation - Your Preparation ability also instantly resets the cooldown of Blade Flurry, Dismantle, and Kick. (old version: Decreases the cooldown of Preparation by 2 min)
Warrior
  • Glyph of Resonating Power - Reduces the rage cost of your Thunder Clap ability by 5. (old version: Increases the maximum targets affected by your Thunder Clap ability by 4.)
Kaszt változások

Death Knight
Blood

  
  • Bloody Vengeance - No longer increases frost and shadow damage.
  • Blood Tap - Tooltip Fix : Duration changed to 20 seconds. (Old 47802d.)
  • Bladed Armor - Now increases attack power by 1/2/3/4/5 for every 180 armor value. (Old 1/2/3/4/5 strength for every 400 armor)
  • Bloody Vengeance - Now gives you a 1/2/3% bonus to physical damage (no longer effects frost and shadow) you deal for 30 sec after dealing a critical strike from a weapon swing, spell, or ability. Now stacks up to 1 times (down from 49).
  • Abomination's Might - Range of attack power increase now 45 yds (Old 20 yds)
Frost
  • Obliterate Damage lowered. (Now Rank 3 - 100% weapon damage plus 238.5, and an additional 119.25 bonus damage per disease) (Old Rank 3 - 100% weapon damage plus 252, 126 bonus damage per disease.)
  • Tundra Stalker - Now gives a passive bonus increase to your Icy Touch. (20/40/60/80/100%)
  • Guile of Gorefiend - No longer gives bonus to Rune Strike critical damage.
  • Howling Blast - Damage increased on all ranks. (Now Rank 5 - 259 to 281) (Old Rank 5 - 192 to 208) 
  • Runic Focus - Description changed to : "Unlike most casters, a Death Knight's spells cause double damage on critical hits."
Unholy
  • Death and Decay - Damage Increased (Now Rank 4 - 62 Damage) (Old Rank 4 - 52 Damage) 
  • Blood-Caked Blade - Damage increased to 25% of weapon damage. (Old 20% of weapon damage.)
  • Blood Plague - Chance to remove a Heal over Time effect reduced to 25% (Old 50%)
  • Reaping - Pestilence removed, Blood Strike added.

Druid
Balance

  • Starfall - Now has a 30 yard range. Instant cast. 
  • Nature's Splendor - Now increases the duration of your Insect Swarm by 2.0 sec (down from 3.0)
  • Typhoon - Rank 4 now does 1010 Nature damage (formerly bugged at 1 damage).
Feral
  • Rake - DoT damage increased for all ranks.
  • Swipe - No longer has a target limit. Now: (Rank 1) Swipe nearby enemies, inflicting 9 damage. Damage increased by attack power.
  • Mangle (Cat) - Now does 200% normal damage (up from 160%). Additional damage increased for all ranks. 
  • Protector of the Pack - Now reduced damage per party member by 1/2/3% instead of a flat 3% for all ranks.
Hunter
Beast Mastery
  • Aspect of the Viper reworded - Now: The hunter takes on the aspect of the viper, causing ranged attacks to regenerate mana but reducing your total damage done by 50%. Mana gained is based on the speed of your ranged weapon. Only one Aspect can be active at a time.
  • Aspect of the Wild - Rank 4 now increases Nature resistance by 130 (up from 70). 
  • Kindred Spirits - Description now includes "This does not stack with other movement speed increasing effects."
Marksmanship
  • Aimed Shot - Mana cost reduced from 16% to 12% of base mana. Now instant cast. Cooldown increased from 6 seconds to 10 seconds. Ranged damage increase reduced for all ranks.
  • Concussive Shot - Now has a 12 sec cooldown.
  • Kill Shot - Now deals 200% weapon damage (down from 205%). Base damage reduced by approx 50% on all ranks.
  • Multi-Shot - Mana cost increased for 12% to 13% of base mana.
  • Focused Aim - No longer effects Aimed Shot. Now also increases your chance to hit by 1/2/3%.
  • Marked for Death - Now increases your damage done by your shots and the damage done by your pet's special abilities by 1/2/3/4/5% (down from 2/4/6/8/10%) on marked targets.
  • Scatter Shot - Moved from Tier 5 to Tier 3.
Survival
  • Freezing Arrow - The trap placed by the arrow now breaks on any damage (instead of having a chance to break).
  • Freezing Trap - Trap now breaks on any damage once again, instead of having a chance to break. ("Any damage caused will break the ice.")
  • Lock and Load - Now has a 2/4/6% proc chance on periodic damage (down from 5/10/15%).
  • Point of No Escape - Changes from 3 to 2 points. Now also effects Freezing Arrow. Critical strike chance increase on affected targets is now 3/6% instead of 2/4/6%.
  • Readiness - Moved from Tier 9 to Tier 5.
  • Surefooted - Moved from Tier 4 to Tier 2. No longer increases hit chance.
  • T.N.T. - Moved from Tier 2 to Tier 4
  • Trap Mastery - Moved from Tier 3 to Tier 9. Now effects Freezing Trap in the same way as Frost Trap (duration increase, instead of root effect on dispell).
Mage
Arcane
  • Sound Effect Spell - Polymorph Penguin and Polymorph Sheep added
  • Missile Barrage - Now affects Arcane Barrage. Now has a 3/6/9/12/20% chance to reduce the channeled duration of the next Arcane Missiles spell by 2.5 secs and missiles will fire every .5 secs.
Fire
  • Empowered Fireball - Renamed Empowered Fire. Now affects Frostfire Bolt.
  • Living Bomb - Now has no knockup.
Frost
  • Deep Freeze - Now does no damage.
  • Frost Warding - Moved from Tier 1 to Tier 2
  • Frostbite - Moved from Tier 2 to Tier 1
Paladin
Holy
  • Divine Plea - Now you gain 25% of your total mana over 15 sec (up from 10 sec), but the amount healed by your spells is reduced by 100% (up from 50%).
  • Infusion of Light - Now your Holy Shock critical hits reduce the cast time of your next Holy Light spell by -0.50/-1 secs (down from -1.25/-2.5 sec). 
  • Judgements of the Pure - Now lasts 60 sec (up from 30 sec).
Retribution
  • Judgements of the Wise - Now immediately grants you 33% of your base mana (instead of 20% of your maximum mana).
Priest
Discipline
  • Improved Inner Fire - Moved from Tier 3 to Tier 2.
  • Improved Power Word: Fortitude - Moved from Tier 2 to Tier 3.
  • Silent Resolve - Ranks 4 and 5 removed. 
  • Twin Disciplines - Now increases "damage and healing" instead of "spellpower".
Holy
  • Guardian Spirit - This sacrifice terminates the effect but heals the target of 50% of their maximum health. Up from 10%.
  • Holy Nova - Mana cost reduced to 25% of base mana from 33% of base mana for higher ranks. Lower ranks also had a mana cost reduction.
Shadow
  • Devouring Plague - Amount of damage that heals you now specified, 15% of damage caused by the Devouring Plague heals the caster.
  • Twisted Faith - Now works if your target is afflicted by your Shadow Word: Pain instead of Mind Flay.
Rogue
Assassination
  • Focused Attacks - Your melee critical strikes have a 33/66/100% chance to give you 2 energy (up from 1).
Combat
  • Gouge - Damage now scales with attack power. 
  • Aggression - Moved from Tier 5 to Tier 4. Now increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 3/6/9/12/15% (up from 2/4/6/8/10%).
  • Blade Twisting - Now also increases the damage dealt by Sinister Strike and Backstab by 5/10%.
  • Vitality - Now regens 8/16/25% energy (up from 3/7/10%).
Shaman
Elemental
  • Fire Nova Totem - Mana cost now 33% of base mana. (Old 26%)
  • Fire Nova Totem - New ranks added. (Level 75 rank 8 - 755 to 843 damage) (Level 80 Rank 9 - 893 to 997 damage)
Enhancement
  • Unleashed Rage - Now increases all attack power and has a 45 yard range.
  • Dual Wield Specialization - Now increases your chance to hit while dual wielding by an additional 1/2/3% (down from 2/4/6%).
  • Flurry - Attack speed increase lowered by 5% (Now 5/10/15/20/25) (Old 10/15/20/25/30).
  • Stormstrike - 20% damage increase now only effects Nature spells.
  • Maelstrom Weapon - Chance for buff to apply lowered, now can proc on any melee weapon hit (noncrit or crit). Duration increased to 30 seconds. (New 3/6/9/12/15) (Old 20/40/60/80/100)
  • Spirit Wolves - Spirit Hunt - Duration removed.
Restoration
  • Improved Water Shield - Now works on Riptide Critical Hits. 
  • Ancestral Awakening - Now works on Riptide Critical Hits.
Totems
  • Frost Resistance Totem - Duration fixed to be 5minutes.
  • Totem of Wrath - Duration fixed to be 5minutes.
  • Fire Resistance Totem - Duration fixed to be 5minutes.

Warlock
Affliction
  • Everlasting Affliction - Now Drain Life and Haunt will reset Corruption instead of Drain Life and Shadow Bolt.
  • Drain Soul - Drains the soul of the target, causing 426 Shadow damage over 15 sec. If the target is at or below 25% health, Drain Soul causes four times the normal damage. If the target dies while being drained, and yields experience or honor, the caster gains a Soul Shard. Soul Shards are required for other spells. 
  • Curse of Doom - If the target yields experience or honor when it dies from this damage, a Doomguard will be summoned. Cannot be cast on players.
  • Haunt - Now heals for 100% of damage done. Down from 200%.
Demonology
  • Enslave Demon - Lasts up to 60 sec. Down from 300 sec.
  • Demonic Pact - Does not work on Enslaved demons.
Destruction
  • Chaos Bolt - Now does fire damage instead of chaos damage. 
  • Conflagrate - Now works with Shadowflame as well as Immolate.
Warrior
Arms
  • Sword Specialization - This effect cannot occur more than once every 6 seconds.
Fury
  • Armored to the Teeth - Attack Power instead of Strength armor value require lowered. (Now 1/2/3 AP for every 180 armor.) (Old 1/2/3 strength for every 400 armor)
Protection
  • Thunder Clap - Maximum targets removed.
  • Revenge - Damage increased (Now Rank 9 - [1454.0 + AP*0.207] to [1776.0 + AP*0.207]) (Old Rank 9 - [652.0 + AP*0.093] to [796.0 + AP*0.093])
  • Sword and Board - Now effects Revenge.
  • Shield Slam - Damage increased (Now Rank 8 - 990 to 1040 damage) (Old Rank 8 - 756 to 794 Damage)
Vegyes változások
  • Enchant Weapon - Greater Savagery - Only works on two-handed weapons.
  • Socket XXXX - Cannot add more than one socket to an item. Can only add a socket to your own armor, and adding a socket binds the item to you. The added socket requires that you maintain 400 blacksmithing or it will become inactive.
  • Titanium Weapon Chain - No longer requires a level 70 item.
  • Several Shoulder Inscriptions now require a level 60 item.
  • Northrend Alchemy Research - Cast time increased to 20 seconds.
Forrás: World of Raids

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Warrior - Berserker Rage now usable in all Stance
And a small thing to make all warriors very happy, and all other classes very unhappy in PvP.
 A Swipe tetszik, normális AoE-tank képesség lett így Smiling
Chaos Bolt - Now does fire damage instead of chaos damage
WTF????
most minek vettek le a chaos dmget???akkor most mar nem megy at minden inmune abilityn???
na a lockkal mostmár nem lehet majd elite demonokkal hülyéskedni, csak rövid ideig Sad
és az Everlasting afflicion sem fog működni SB spammal Sad
 mekkora mage nerf...inkább a palűt nerfelnék végre (retri)....és még a feral dudu-t is boostolják omg...ez már télleg nagyon gáz blizz
#6 | Moron válasza #5

 Annyival megtoldanám jandra hozzászólását, hogy csatanyító lövésként illetve freezing trapben levő ellenség ellen macróban tökéletes volt eddig, mivel nyugodtan meglehetett csinálni a 3 seces castolását, utána auto-shot és bármilyen instant lövés jöhetett rögtön 1 mp-en belül (mondjuk wyvern sting - altatás). 
 Most hogy instant lesz, ez valószínüleg kevésbé lesz hatékony. Viszont bekerülhet esetleg raides shot rotációba főleg ha az itt emlegetett glyphet használja az ember, mert kicsit nagy a manaköltsége.
#5 | jandra válasza #3
Gyakorlatilag az aimed egy instant heal felező lövés, ami mellesleg sebez is egy kicsit. Sticking out tongue
#4 | Raadon válasza #3
Ranged damage+408. Ez még függ attól, h kirakod-e a hozzá fűződő kb 4 fajta talentot, milyen talent kombókat raksz ki, és attól is, hogy a targetnak mekkora armorja, resilence, dodge stb értéke van,és hogy hanyas szintü. Damage sokmindentől függ.
Aimed Shot - Mana cost reduced from 16% to 12% of base mana. Now instant cast. Cooldown increased from 6 seconds to 10 seconds. Ranged damage increase reduced for all ranks.

Mekkorakat lo az AIMED kb?

Köszi az infókat.

Akkor most jelenlegi állás szerint csak magának csinál a BS-es socketet? Sad

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