Ma hajnalban új build került fel a béta és a PTR szerverekre, egy 76 megás kliens patchel párhuzamosan. Részletek, lapozás után.
Glyph változásokDeath Knight - Glyph of Rune Strike - Increases the critical strike chance of your Rune Strike by 10% but increases cost by 5 runic power (old version was 50 runic power).
Druid - Glyph of Regrowth - Increases the healing of your Regrowth spell by 20% (old version was 50%) if your Regrowth effect is still active on the target.
- Glyph of Aquatic Form - Increases your swim speed by 50% (old version was 20%) while in Aquatic Form.
Hunter - Glyph of Aimed Shot - Reduces the mana cost of your Aimed Shot ability by 20%. (old version: Decreases the cast time of Aimed Shot by 0.5 sec.)
Paladin - Glyph of Exorcism - Your Exorcism also interrupts spellcasting for 2 sec.
- Glyph of Flash of Light - Your Flash of Light heals for 50% less initially, but also heals for 140.0% of its inital effect over 15 sec.
- Glyph of the Warhorse - Removed
- Glyph of the Wise - Reduces the mana cost of your Seal of Wisdom spell by 50%.
Priest - Glyph of Fading - Reduces the mana cost of your Fade spell by 30%. (old version was 50%)
- Glyph of Spirit of Redemption - All heals cast while Spirit of Redemption is active have a 20% chance to increase the remaining duration of Spirit of Redemption by 5 sec (old version: by 20 sec).
Rogue - Glyph of Garrote - Reduces the duration of your Garrote ability by 3 sec and increases the total damage it deals by 20%. (old version: Increases periodic damage dealt by Garrote by 45%, but decreases the duration by 3 sec.)
- Glyph of Preparation - Your Preparation ability also instantly resets the cooldown of Blade Flurry, Dismantle, and Kick. (old version: Decreases the cooldown of Preparation by 2 min)
Warrior- Glyph of Resonating Power - Reduces the rage cost of your Thunder Clap ability by 5. (old version: Increases the maximum targets affected by your Thunder Clap ability by 4.)
Kaszt változásokDeath KnightBlood - Bloody Vengeance - No longer increases frost and shadow damage.
- Blood Tap - Tooltip Fix : Duration changed to 20 seconds. (Old 47802d.)
- Bladed Armor - Now increases attack power by 1/2/3/4/5 for every 180 armor value. (Old 1/2/3/4/5 strength for every 400 armor)
- Bloody Vengeance - Now gives you a 1/2/3% bonus to physical damage (no longer effects frost and shadow) you deal for 30 sec after dealing a critical strike from a weapon swing, spell, or ability. Now stacks up to 1 times (down from 49).
- Abomination's Might - Range of attack power increase now 45 yds (Old 20 yds)
Frost- Obliterate Damage lowered. (Now Rank 3 - 100% weapon damage plus 238.5, and an additional 119.25 bonus damage per disease) (Old Rank 3 - 100% weapon damage plus 252, 126 bonus damage per disease.)
- Tundra Stalker - Now gives a passive bonus increase to your Icy Touch. (20/40/60/80/100%)
- Guile of Gorefiend - No longer gives bonus to Rune Strike critical damage.
- Howling Blast - Damage increased on all ranks. (Now Rank 5 - 259 to 281) (Old Rank 5 - 192 to 208)
- Runic Focus - Description changed to : "Unlike most casters, a Death Knight's spells cause double damage on critical hits."
Unholy- Death and Decay - Damage Increased (Now Rank 4 - 62 Damage) (Old Rank 4 - 52 Damage)
- Blood-Caked Blade - Damage increased to 25% of weapon damage. (Old 20% of weapon damage.)
- Blood Plague - Chance to remove a Heal over Time effect reduced to 25% (Old 50%)
- Reaping - Pestilence removed, Blood Strike added.
DruidBalance- Starfall - Now has a 30 yard range. Instant cast.
- Nature's Splendor - Now increases the duration of your Insect Swarm by 2.0 sec (down from 3.0)
- Typhoon - Rank 4 now does 1010 Nature damage (formerly bugged at 1 damage).
Feral- Rake - DoT damage increased for all ranks.
- Swipe - No longer has a target limit. Now: (Rank 1) Swipe nearby enemies, inflicting 9 damage. Damage increased by attack power.
- Mangle (Cat) - Now does 200% normal damage (up from 160%). Additional damage increased for all ranks.
- Protector of the Pack - Now reduced damage per party member by 1/2/3% instead of a flat 3% for all ranks.
HunterBeast Mastery- Aspect of the Viper reworded - Now: The hunter takes on the aspect of the viper, causing ranged attacks to regenerate mana but reducing your total damage done by 50%. Mana gained is based on the speed of your ranged weapon. Only one Aspect can be active at a time.
- Aspect of the Wild - Rank 4 now increases Nature resistance by 130 (up from 70).
- Kindred Spirits - Description now includes "This does not stack with other movement speed increasing effects."
Marksmanship- Aimed Shot - Mana cost reduced from 16% to 12% of base mana. Now instant cast. Cooldown increased from 6 seconds to 10 seconds. Ranged damage increase reduced for all ranks.
- Concussive Shot - Now has a 12 sec cooldown.
- Kill Shot - Now deals 200% weapon damage (down from 205%). Base damage reduced by approx 50% on all ranks.
- Multi-Shot - Mana cost increased for 12% to 13% of base mana.
- Focused Aim - No longer effects Aimed Shot. Now also increases your chance to hit by 1/2/3%.
- Marked for Death - Now increases your damage done by your shots and the damage done by your pet's special abilities by 1/2/3/4/5% (down from 2/4/6/8/10%) on marked targets.
- Scatter Shot - Moved from Tier 5 to Tier 3.
Survival- Freezing Arrow - The trap placed by the arrow now breaks on any damage (instead of having a chance to break).
- Freezing Trap - Trap now breaks on any damage once again, instead of having a chance to break. ("Any damage caused will break the ice.")
- Lock and Load - Now has a 2/4/6% proc chance on periodic damage (down from 5/10/15%).
- Point of No Escape - Changes from 3 to 2 points. Now also effects Freezing Arrow. Critical strike chance increase on affected targets is now 3/6% instead of 2/4/6%.
- Readiness - Moved from Tier 9 to Tier 5.
- Surefooted - Moved from Tier 4 to Tier 2. No longer increases hit chance.
- T.N.T. - Moved from Tier 2 to Tier 4
- Trap Mastery - Moved from Tier 3 to Tier 9. Now effects Freezing Trap in the same way as Frost Trap (duration increase, instead of root effect on dispell).
MageArcane- Sound Effect Spell - Polymorph Penguin and Polymorph Sheep added
- Missile Barrage - Now affects Arcane Barrage. Now has a 3/6/9/12/20% chance to reduce the channeled duration of the next Arcane Missiles spell by 2.5 secs and missiles will fire every .5 secs.
Fire- Empowered Fireball - Renamed Empowered Fire. Now affects Frostfire Bolt.
- Living Bomb - Now has no knockup.
Frost- Deep Freeze - Now does no damage.
- Frost Warding - Moved from Tier 1 to Tier 2
- Frostbite - Moved from Tier 2 to Tier 1
PaladinHoly- Divine Plea - Now you gain 25% of your total mana over 15 sec (up from 10 sec), but the amount healed by your spells is reduced by 100% (up from 50%).
- Infusion of Light - Now your Holy Shock critical hits reduce the cast time of your next Holy Light spell by -0.50/-1 secs (down from -1.25/-2.5 sec).
- Judgements of the Pure - Now lasts 60 sec (up from 30 sec).
Retribution- Judgements of the Wise - Now immediately grants you 33% of your base mana (instead of 20% of your maximum mana).
PriestDiscipline- Improved Inner Fire - Moved from Tier 3 to Tier 2.
- Improved Power Word: Fortitude - Moved from Tier 2 to Tier 3.
- Silent Resolve - Ranks 4 and 5 removed.
- Twin Disciplines - Now increases "damage and healing" instead of "spellpower".
Holy- Guardian Spirit - This sacrifice terminates the effect but heals the target of 50% of their maximum health. Up from 10%.
- Holy Nova - Mana cost reduced to 25% of base mana from 33% of base mana for higher ranks. Lower ranks also had a mana cost reduction.
Shadow- Devouring Plague - Amount of damage that heals you now specified, 15% of damage caused by the Devouring Plague heals the caster.
- Twisted Faith - Now works if your target is afflicted by your Shadow Word: Pain instead of Mind Flay.
RogueAssassination- Focused Attacks - Your melee critical strikes have a 33/66/100% chance to give you 2 energy (up from 1).
Combat- Gouge - Damage now scales with attack power.
- Aggression - Moved from Tier 5 to Tier 4. Now increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 3/6/9/12/15% (up from 2/4/6/8/10%).
- Blade Twisting - Now also increases the damage dealt by Sinister Strike and Backstab by 5/10%.
- Vitality - Now regens 8/16/25% energy (up from 3/7/10%).
ShamanElemental- Fire Nova Totem - Mana cost now 33% of base mana. (Old 26%)
- Fire Nova Totem - New ranks added. (Level 75 rank 8 - 755 to 843 damage) (Level 80 Rank 9 - 893 to 997 damage)
Enhancement- Unleashed Rage - Now increases all attack power and has a 45 yard range.
- Dual Wield Specialization - Now increases your chance to hit while dual wielding by an additional 1/2/3% (down from 2/4/6%).
- Flurry - Attack speed increase lowered by 5% (Now 5/10/15/20/25) (Old 10/15/20/25/30).
- Stormstrike - 20% damage increase now only effects Nature spells.
- Maelstrom Weapon - Chance for buff to apply lowered, now can proc on any melee weapon hit (noncrit or crit). Duration increased to 30 seconds. (New 3/6/9/12/15) (Old 20/40/60/80/100)
- Spirit Wolves - Spirit Hunt - Duration removed.
Restoration- Improved Water Shield - Now works on Riptide Critical Hits.
- Ancestral Awakening - Now works on Riptide Critical Hits.
Totems- Frost Resistance Totem - Duration fixed to be 5minutes.
- Totem of Wrath - Duration fixed to be 5minutes.
- Fire Resistance Totem - Duration fixed to be 5minutes.
WarlockAffliction- Everlasting Affliction - Now Drain Life and Haunt will reset Corruption instead of Drain Life and Shadow Bolt.
- Drain Soul - Drains the soul of the target, causing 426 Shadow damage over 15 sec. If the target is at or below 25% health, Drain Soul causes four times the normal damage. If the target dies while being drained, and yields experience or honor, the caster gains a Soul Shard. Soul Shards are required for other spells.
- Curse of Doom - If the target yields experience or honor when it dies from this damage, a Doomguard will be summoned. Cannot be cast on players.
- Haunt - Now heals for 100% of damage done. Down from 200%.
Demonology- Enslave Demon - Lasts up to 60 sec. Down from 300 sec.
- Demonic Pact - Does not work on Enslaved demons.
Destruction- Chaos Bolt - Now does fire damage instead of chaos damage.
- Conflagrate - Now works with Shadowflame as well as Immolate.
WarriorArms- Sword Specialization - This effect cannot occur more than once every 6 seconds.
Fury- Armored to the Teeth - Attack Power instead of Strength armor value require lowered. (Now 1/2/3 AP for every 180 armor.) (Old 1/2/3 strength for every 400 armor)
Protection- Thunder Clap - Maximum targets removed.
- Revenge - Damage increased (Now Rank 9 - [1454.0 + AP*0.207] to [1776.0 + AP*0.207]) (Old Rank 9 - [652.0 + AP*0.093] to [796.0 + AP*0.093])
- Sword and Board - Now effects Revenge.
- Shield Slam - Damage increased (Now Rank 8 - 990 to 1040 damage) (Old Rank 8 - 756 to 794 Damage)
Vegyes változások- Enchant Weapon - Greater Savagery - Only works on two-handed weapons.
- Socket XXXX - Cannot add more than one socket to an item. Can only add a socket to your own armor, and adding a socket binds the item to you. The added socket requires that you maintain 400 blacksmithing or it will become inactive.
- Titanium Weapon Chain - No longer requires a level 70 item.
- Several Shoulder Inscriptions now require a level 60 item.
- Northrend Alchemy Research - Cast time increased to 20 seconds.
Forrás: World of RaidsFolytatás következik...
Warrior - Berserker Rage now usable in all Stance
And a small thing to make all warriors very happy, and all other classes very unhappy in PvP.
WTF????most minek vettek le a chaos dmget???akkor most mar nem megy at minden inmune abilityn???
és az Everlasting afflicion sem fog működni SB spammal
Annyival megtoldanám jandra hozzászólását, hogy csatanyító lövésként illetve freezing trapben levő ellenség ellen macróban tökéletes volt eddig, mivel nyugodtan meglehetett csinálni a 3 seces castolását, utána auto-shot és bármilyen instant lövés jöhetett rögtön 1 mp-en belül (mondjuk wyvern sting - altatás).
Most hogy instant lesz, ez valószínüleg kevésbé lesz hatékony. Viszont bekerülhet esetleg raides shot rotációba főleg ha az itt emlegetett glyphet használja az ember, mert kicsit nagy a manaköltsége.
Mekkorakat lo az AIMED kb?
Akkor most jelenlegi állás szerint csak magának csinál a BS-es socketet?