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Worgen 139 hozzászólás
Arcane Missiles (rank 8)
Aspect of the Hawk (rank 7)
Backstab (rank 9)
Blessing of might - rank7
blessing of wisdom -rank6
feint rank5
fireball - rank12
grace of air totem -rank3
greater heal rank5
healing touch rank11
healing wave rank10
holy light rank9
immolate rank8
multishot rank5
prayer of healing rank5
rejuvination rank11
renew rank10
revenge rank6
serpent string rank9
shadowbolt rank10
starfire rank7
strength of earth toten rank5
spellZ that will dropp from silithus bosses! ZOMG
Worgen 139 hozzászólás
Enchant Gloves - Threat Permanently enchant gloves to increase threat from all attacks and spells by 2%.
Enchant Gloves - Shadow Power Permanently enchant gloves to increase shadow damage by up to 20.
Enchant Gloves - Frost Power Permanently enchant gloves to increase frost damage by up to 20.
Enchant Gloves - Fire Power Permanently enchant gloves to increase fire damage by up to 20.
Enchant Gloves - Healing Power Permanently enchant gloves to increase the caster's healing spells by up to 30.
Enchant Gloves - Superior Agility Permanently enchant gloves to increase agility by 15.
Enchant Cloak - Greater Fire Resistance Permanently enchant a cloak to give 15 fire resistance.
Enchant Cloak - Greater Nature Resistance Permanently enchant a cloak to give 15 nature resistance.
Enchant Cloak - Stealth Permanently enchant a cloak to give a increase to stealth.
Enchant Cloak - Subtlety Permanently enchant a cloak to decrease threat caused by the wearer by 2%.
Enchant Cloak - Dodge Permanently enchant a cloak to give a 1% chance to dodge.
Minor Wizard Oil While applied to target weapon it increases spell damage by up to 8. Lasts for 30 minutes.
Minor Mana Oil While applied to target weapon it restores 4 mana to the caster every 5 seconds. Lasts for 30 minutes.
Lesser Wizard Oil While applied to target weapon it increases spell damage by up to 16. Lasts for 30 minutes.
Lesser Mana Oil While applied to target weapon it restores 8 mana to the caster every 5 seconds. Lasts for 30 minutes.
Wizard Oil While applied to target weapon it increases spell damage by up to 24. Lasts for 30 minutes.
Brilliant Wizard Oil While applied to target weapon it increases spell damage by up to 36 and increases Spell Critical chance by 1% . Lasts for 30 minutes.
Brilliant Mana Oil While applied to target weapon it restores 12 mana to the caster every 5 seconds and increases the effect of healing spells by up to 25. Lasts for 30 minutes.
New enchantsments for yawl!
Worgen 139 hozzászólás
HMmmm some other infos i found out from 1.9:
Avenger's Battlegear (5 items) - +20% duration to Judgements
Battlegear of Eternal Juctice (3 items) - 20% chance to regain 100 mana when you cast a judgement
Battlegear of Unyielding Strength (3 items) - Reduces the rage cost of intercept
Conqueror's Battlegear (5 items) - Increased stun from charge by 1 second; Increases the slow effect and damage of Thunderclap by 50%
Deathdealer's Embrace (5 items) - Reduces the cooldown of evasion; 15% increased damage to Eviscerate
Doomcaller's Attire (5 items) - When struck in combat inflicts 12 Shadow damage to the attacker; 5% increased damage on immolate
Emblems of Veiled Shadows (3 items) - Reduced energy cost of Slice and Dice
Enigma's Vestaments (5 items) - 30% chance that blizzard will become uninteruptable; Increases spell hit chance by 5% for 20 seconds. Stacks up to 4 times
Finery of Infinite Wisdom (3 items) - Increases SW:P damage by 5%
Garments of the Oracle (5 items) - 20% chance that your heals on others will also heal you for 10% of the amount healed
Genesis Raiment (5 items) - Reduces the cooldown on rebirth
Gift of the Gathering Storm (3 items) - Increases the amplitude of chain lightning by 5%
Implements of Unspoken Names (3 items) - 5% increased damage from your summoned pert's melee attacks and damage spells
Stormcaller's Garb (5 items) - Redcues the casting time of Chain Heal
Striker's Garb (5 items) - Reduces the cost of Arcane Shot; Redcues the cooldown of Rapid Fire
Symbols of Unending Life (3 items) - Finishing moves now refuned 30 energy on a miss, dodge, block, or parry
Trappings of Vaulted Secrets (3 items) - 15% increases on the amount of damage absorbed by mana shield
Trappings of Unseen Path (3 items) - Increases pet damage by 5%
NEw AQ set's for yawl.
Gnomeregan Exile 187 hozzászólás
This morning I got up early to check the testrealm & to test a paladin.
Well, every tree etc I posted till now is true. Our new talent trees SUCK. The new judgements (10s? WTF? You need to hit all the time...) SUCK. To get to talents that are actually good, you first need to choose talents that SUCK.
gg Blizz, you just RUINED my main char I put like 60 days in or smg. Great, just great....
I hope some changes are on the horizon. I was happy with my talenttrees before, now I respecced 5 times in 30 mins and STILL it sucked... :/
//Someone summarizing:
Gnomeregan Exile 187 hozzászólás
I don't know why Blizzard is doing this instance-reset thing either. It makes no sense and indeed forces people into schedules that are hard on
a) social life :P (Who are you kidding? - Editor)
b) progress of new instances vs farming of old instances.
I see no problem with the system as it as. You can set the start & you have a couple of days from that point on. This way you are gimping your chances of finishing an instance if you don't start on wednesday... :(
Gnomeregan Exile 150 hozzászólás
And make sure that your HS is not on cooldown! :P
Well I'm worrying about the case when we'll have 2-3 or more instances in the learning phase, the timer will start on every maint. day and I'm afraid we won't have enough time on some instances. Like, lets say we need 3 days to reach a certain boss in BWL, and lets say we manage to kill the first boss in AQ, that is 4 raids (I assume 1 day=1 raid), now we have 3 days till the instance resets and there are also the small instances like ZG and mini AQ, what are we going to do? I'd prefer a timing where you can say that okay, we'll leave BWL for a few days cause we're progressing well, and we'll start the AQ timer now, so we can keep trying that for at least 7 days. Ofc it will change when we put on the farm status on BWL or AQ :) But anyway these are my worries, others don't share it, they say it will be much more manageable, I hope they're right and I'm wrong :)
Care
Gnomeregan Exile 187 hozzászólás
Mhm, yeah, I do Imp. BoW on all casters + hunters, so if this is the case, we need to revise our tactics. Next time, I'll save my DS for this happening ;)
And with the changes to the instance resets, I am not sure how we will do this. I think it's pretty annoying, yes. Indeed, the lag will be higher & there will be more horde & alliance at the entrances. Wednesday might be best to do Ony & a start of MC, because these are the easiest things, where we can handle some lag & disconnects (patchday :(). After that, we should just go with the flow 8)
WHAT???? I had missed this, but if it's true HEADS WILL ROLL
This has GOT to be a joke, it just HAS to be.... byebye crits helping us be mana-efficient :/ byebye having +2400hp for free in PvP :/ ffs.....
If this isn't some mistake of the original poster or something forgotten... gg Blizz!!!! :evil:
I found someone else saying
which I am hoping for VERY MUCH :P
Gnomeregan Exile 150 hozzászólás
Hella
Yesterday during the Broodlord fight for some reasons he targeted Ender for a few secs, do you remember? Well, look what I've found, check from post #5
http://forums.worldofwarcraft.com/thread.aspx?fn=wow-dungeons&t=238402&p...
As far as I know Ender is the BoW machine, and he works fine :) Something to consider in the future.
Care
Ui: Nem, nem azért írunk angolul mert nagy az arcunk, hanem azért mert az egyik legaktívabb fórumozónk nem ért magyarul, de ha nem tetszik nem kell idejárni és olvasgatni
Gnomeregan Exile 187 hozzászólás
lol
QFT :cry:
//Btw, the biggest nerfs imo are the Weakened Soul debuff we get after shielding, the moving of core-talents (Illu+DivFav anyone?) deeper in the trees and for the retripallies the chance to do BIG damage in spikes (SoC "change"), now it's ok damage more constantly. I'm going to kill the forum-whiners if this turns out bad...
Gnomeregan Exile 187 hozzászólás
New Paladin talents trees. Expect some easier to read info later ;)
Just read it all.. And to be honest.. Both the patch changes & the tree changes look like a nerf to the way I play. I think retribution paladins might be happy (although 70% instead of 100% damage for SoC might not be great, although in the end, the dps is the same). If I check the trees, I think it will be a close call if I can keep the talents I now have in Holy & Prot. Ah well, will have to see. For once, I'll actually be trying the test-realm. I expect the ETA of the test-realm to be next week for Europe & the patch in 1 month. But your guess is as good as mine ;)
/edit: Just read everything again. Seems like you have to take more !@#$-talents to get to the ones that make a difference. Well, the ones I want anyway :P I hope I am wrong. But if I'm not, this is a nerf in disguise.
/edit: Made it slighty easier to view ;)