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Luminas
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Rogue Builds AFTER the 1.12 patch
By Portia
Origian link:
http://forums.worldofwarcraft.com/thread.aspx?fn=wow-rogue&t=1347132&p=1
Old School Builds Revisied in 1.12
---------------------------------------------------------------------------
Seal Fate Daggers #1 - 31/8/12 http://www.wowhead.com/?talent=yhesoxzAoGcZVMhM
Seal Fate Daggers #2 - 30/8/13 http://www.wowhead.com/?talent=jhxbMxtiZGcZV0xc
Very little has changed with this old staple PvP build. The idea with this build is huge burst damage with fast combo point generation.
Variations include dropping Vigor and picking up the last rank of Imp Ambush, and/or dropping Imp SnD for some Imp Poisons, and/or getting different ranks in the Teir 2 Subtlety tree (Opportunity being moved does little unfortunately here).

Strong Points: Still highly effective in PvP with incredible burst damage and a good mid-range raiding and solo build.
Weak Points: Positional daggers, not nerfed but not really buffed in 1.12, poor build for instance boss farming.
Gear Requirements: Seal Fate needs a high crit rate to be effective, solid AP gear, little +hit.

PvP Rating: 9/10
Solo PvE Rating: 6.5/10
Raid DPS Rating: 6.5/10
Solo Boss Rating: 3/10
1.12 Subjective Rating: 6/10

Sword Combat #1 - 20/31/0 http://www.wowhead.com/?talent=jhecoxZG0EzzVzxbo
Sword Combat #2 - 17/34/0 http://www.wowhead.com/?talent=jhe0oxZGoVbrVzxfo
Not a whole lot of change here either for a 20/31 build, but some changes to a more heavy 17/34 build. There are some points to throw around here as seen in the two linked builds; the point here is high sustained DPS. The WepEx should help greatly against lvl63 mobs and the 1min reduction of AR should boost damage well in a raid environment. However, the combat tree seems unnecessarily weighted now with non-DPS boosting talents (like Imp Kick, Imp Sprint, and Endurance) which although is nice in a PvP build seems to work against the nature of the point going combat. IMHO the combat tree still needs work.

Strong Points: Still solid sustained DPS, nice boost with WepEx in raids, very effective in solo play, non-positional.
Weak Points: Still a poor PvP build even when you pickup the new talents in Combat, did not get a sizeable buff in raid DPS, suffers from mediocre end-game sword itemization.
Gear Requirements: High AP, heavy +hit, some +crit

PvP Rating: 2/10 - 4/10
Solo PvE Rating: 9/10
Raid DPS Rating: 8/10
Solo Boss Rating; 9/10
1.12 Subjective Rating: 6/10

Stunlock Hemo #1 - 21/3/27 http://www.wowhead.com/?talent=yheboxkZhZxrfohGRo
Stunlock Hemo #2 (New in 1.12) - 24/3/24 http://www.wowhead.com/?talent=yheboxkhZhZxrfobhRo
While Hemo has gained some popularity over the last few patches, it still has been pretty rare. Hemo has always been thought of as the stunlockers PvP build since you are sacrificing a lot of burst and some sustained DPS for a load of stun options. Although not much has changed in the Assassination tree (some points can be moved around from the new Murder to Imp Poisons and/or SnD for raiding), the Subtlety tree has been vastly changed. One seemingly nasty build is 24/3/24 which picks up the new KS talent which works VERY well with the stunning nature of this build. Most likely this will become a more popular PvP build.

Strong Points: Excellent stunlock PvP build, good soloing, non-positional, non-weapon type dependant.
Weak Points: Poor burst DPS, weak against stun immune mobs/opponents, cooldown dependant.
Gear Requirements: High AP, some +crit, little +hit

PvP Rating: 7-10 - 9/10
Solo PvE Rating: 7/10
Raid DPS Rating: 6/10
Solo Boss Rating: 3/10
1.12 Subjective Rating: 6/10 - 7/10

Prep Daggers - 21/8/22 http://www.wowhead.com/?talent=yhe0oxuZGcZVMjsc0o
Not a lot of change here in 1.12, this still remains a solid PvP spec with fairly good utlity elsewhere. Build options include dropping Imp Sap for Setup or perhaps Serrated Blades.

Strong Points: Solid PvP performance, good soloing. (with Imp Sap nice instance utility)
Weak Points: Extremely cooldown dependant, mediocre raid performance, positional daggers.
Gear Required: Solid amount of AP and +crit, some +hit.

PvP Rating: 7/10 - 9/10
Solo PvE Rating: 6/10
Raid DPS Rating: 6/10
Solo Boss Rating: 5/10
Subjective 1.12 Rating: 6/10 - 7/10

Combat Daggers #1 - 15/31/5 http://www.wowhead.com/?talent=nbxcoLZGcVb0Ez0roV
Combat Daggers #2 - 16/28/7 http://www.wowhead.com/?talent=j0xfoxZGcVb0Ez0bZVb
Without a doubt the most drastically updated and buffed build in 1.12, combat daggers will undoubtedly reign supreme for raid DPS. There are a lot of options here, but most choices will come down to whether or not you want AR. Expect to see a ton of raiding rogues with this build to solidify their top DPS slot.

Strong Points: Massive sustained raid DPS.
Weak Points: Very poor PvP, poor build for instance boss farming, positional daggers, mediocre soloing.
Gear Requirements: High AP, good amount of +hit & +crit.

PvP Rating: 2/10
Solo PvE Rating: 5/10
Raid DPS Rating: 10/10
Solo Boss Rating: 2/10
1.12 Subjective Rating: 2/10 - 10/10 (It all depends on where you are headed with your rogue)

Seal Fate Combat - 30/21/0 http://www.wowhead.com/?talent=nheboxtVZG0Ez0mz
A black sheep build which I initally wrote off pretty quickly but now has my attention. This build has the possibility of both high sustained DPS and burst damage. The catch is gear; you'll need high-end loot to really appreacate the power of this build, if you are in rares or a few epics this build just isn't going to impress.

Strong Points: Scales with gear, solid DPS in solo and raids, PvP potential, non-positional.
Weak Points: Extremely gear dependant, lacks openers in PvP, some cooldown dependance.
Gear Requirements: Needs all stats; +crit, AP, +hit

PvP Rating: 6/10 - 8/10
Solo PvE Rating: 6/10 - 10/10
Raid DPS Rating: 5/10 - 9/10
Solo Boss Rating: 6/10 - 9/10
1.12 Subjective Rating: 6/10 - 9/10

Possible New Builds in 1.12
---------------------------------------------------------------------------
Premed - 17/3/31 http://www.wowhead.com/?talent=jhe0oxZhZxrfohhRqo
With so many changes to the Subtlety tree it appears that a full Subtlety build is now viable. This is a heavy utilitarian build which is designed to perform well in all areas of play. There can also be some pretty good variation in talents here; the new Dirty Deeds an easily be swapped with Heightened Senses | Imp Sap instead of Setup | Ruthlessness instead of Murder & Imp SnD. The test realm will tell us how well this build performs.

Strong Points: Apparent soild performance in raids, solo, and PvP. Non-positional, non-weapon type dependant, good combo point generation.
Weak Points: Most likely will not excel in any one area that the old-school builds will, cooldown dependant.
Gear Requirements: Heavy AP, good +crit, little +hit

PvP Rating: 6/10
Solo PvE Rating: 7/10 - 8/10
Raid DPS Rating: 6/10 - 7/10
Solo Boss Rating: 7/10 - 8/10
1.12 Subjective Rating: 6/10 - 8/10

Premed Daggers 12/8/31 - http://www.wowhead.com/?talent=jhe0oZGcZVMeshMoVo
A new possibility which drops Lethality in favor of more contollable PvP action. This build has great PvP potential but will most likely not be a powerful DPS raid or solo spec. The test realm will tell us if losing Lethality will cripple this build.

Strong Points: Potential for excellent PvP action.
Weak Points: Appears weak in raid DPS and soloing, positional daggers.
Gear Requirements: Heavy AP & +crit, little +hit.

PvP Rating: 8/10 - 10/10
Solo PvE Rating: 5/10
Raid DPS Rating: 3/10 - 5/10
Solo Boss rating: 3/10 - 5/10
Subjective 1.12 Rating: 5/10 - 8/10

Hemo Combat - 0/26/25 http://www.wowhead.com/?talent=yZhxVb0VtZxrfohGoo
Another possible 1.12 build, it is unclear if this will be viable since we're totally dropping the Assassination tree. We're trading off the +crit, combo point generation, and crit bonuses of Lethality for the heavy sustained white damage in the Combat tree. Most likely this will not be a good PvP build, but it does have potential in PvE. Mace spec was chosen here but swords will probably also be viable (not daggers or fists though). Again, the test realm will tell if this build will perform or fall flat.

Strong Points: Has promise for general PvE, non-positional, apparent solid sustained DPS.
Weak Points: Poor burst damage and PvP potential, mediocre raid performance expected, slow combo point generation, weapon spec dependant (swords or maces).
Gear Requirements: Heavy AP, solid +hit & +crit

PvP Rating: 2/10 - 3/10
Solo PvE Rating: 7/10 - 9/10
Raid DPS Rating: 5/10 - 7/10
Solo Boss Rating; 5/10 - 7/10
1.12 Subjective Rating: 5/10 - 7/10

Seal Fate Hemo - 30/0/21 http://www.wowhead.com/?talent=yhe0oxpAZZxrfobh0o
A new 1.12 build possible with the movement of hemo, this build wille easily be the new king of combo point generation. This has good PvP and general PvE potential but a run on the test realm will be needed to see it's effectiveness against tried and true builds.

Strong Points: Extremely fast combo point generation, non-positional, non-weapon type dependant, possible good all-around build.
Weak Points: Most likely will not excel in any one area that the old-school builds will, fairly cooldown dependant.
Gear Requirements: Heavy amounts of AP and +crit, little +hit.

PvP Rating: 6/10 - 8/10
Solo PvE Rating: 6/10 - 7/10
Raid DPS Rating: 5/10 - 6/10
Solo Boss Rating: 5/10 - 6/10
Subjective 1.12 Rating: 6/10 - 7/10

Cood Blood Hemo 21/0/30 - http://www.wowhead.com/?talent=yheboxkZZxbjohhRq
Another build with good potential in 1.12, this could really since with very high AP. Not only does this look like a solid all-around build, the PvP potential looks extremely promising also. Test server, we need you!

Strong Points: Apparent solid all-around performance with excellent PvP potential, non-positional, non-weapon type dependant.
Weak Points: Most likely will need solid end-game gear to take advantage of, probably not a sustained DPS build.
Gear Required: Very high amounts of AP, some +crit & +hit.

PvP Rating: 7/10 - 10/10
Solo PvE Rating: 6/10 - 8/10
Raid DPS Rating: 6/10 - 7/10
Solo Boss Rating: 6/10 - 8/10
Subjective 1.12 Rating: 6/10 - 8/10

Venom DoT'er Fists - 28/5/18 http://www.wowhead.com/?talent=j0ecoEtZGZVrI00h
Venom DoT'er Daggers - 28/5/18 http://www.wowhead.com/?talent=y0ecogtZGcZVrfo0h
A total 1.12 theory build whose goal is to take advantage of poisons and the improved scaling, armor-piecing garrote DoT using very fast weapons (fists would work very well here). A possible variation would be to use daggers and put 3 points into Imp BS at the expense of one of the Imp Poison talents as seen in the 2nd build. The test realm will seal the fate of this build fast.

Strong Points: Has promise for PvP kiting, soloing, and non end-game instancing, armor/stat forgiving.
Weak Points: Most likely a poor end-game raiding build, very weak against poison immune mobs, weapon dependant & possibly positional dependant if daggers.
Gear Required: Forgiving: a mix of AP, +crit, and +hit.

PvP Rating: 4/10 - 7/10
Solo PvE Rating: 5/10 - 7/10
Raid DPS Rating: 2/10 - 4/10
Solo Boss Rating: 3/10 - 5/10
1.12 Subjective Rating: 3/10 - 5/10

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#1790 | Wolverine válasza asphexia #1789 üzenetére
Wolverine
Hand of A'dal
Wolverine
27445 hozzászólás
Nincs olyan build egy kasztnál sem, ami jó PvP-re és PvE-re is. Erre találták ki a dual talentet. 
I'm the best there is at what I do, but what I do best isn't very nice.
 
"Hello, I'm the Doctor. Basically... run."
 
A WoW.hu 12 pontja!
asphexia
Critter
asphexia
1 hozzászólás
csoki
Naggyából visszaolvastam, de nem találtam értelmes leírást, vagy vmi kiindulópontot. Olyan buildet akarok, ami egyaránt jó pvpre és pvere is. Armoryn néztem pvpre 44/2/25 talentet használja mindenki általában. Csak nemtudom vhogy nem akarok stealthtől vagy más skilltől függni. Szval alapból akarok gyorsan, nagyokat ütni nem csak akkor amikor stealthből hátulról ütöm az ellent. Még arra se találtam normális válszt, hogy pl dagger vagy sword. Nekem személy szerint a dagger + ass talent tetszik, csak ahoz meg persze már hülyeség nem stealthba menni. Bár ez a 51/18/2 talent se rossz.

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