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Cenarion Defender
Ha jól tévedek, ez fake
Neko wo kaburu
Consortium Agent
Leforditanátok?
Csak részeit értem, és elég érdekesnek tűnik. Köszi.
(De ha jol értettem akkor a shadow priestek ezt nagyon megszivták. :( )
meg egy boszika,
meg egy papocska
Gnomeregan Exile
-New Spell: Disease Resistance (Level 20) - Increases the targets chance of resisting disease debuffs by 10%. Lasts 3 minutes. (Dwarf only)
-Desperate Prayer - Amount healed and cooldown decreased slightly. This ability has been expanded to allow targeted casting. (Dwarf and Human only)
-New Spell: Spiritual Clarity (Level 20) - The target is infused with spritual force, removing the weakened soul debuff. 15 minute cooldown. (Human only)
-New Spell: Elune's Serenity (Level 20) - Enters the caster into a regenerative state, restoring 1100 mana and 600 health over 30 seconds. Must be used out of combat. 5 minute cooldown. (Night Elf only)
-Starshards - Damage slightly increased, range decreased slightly. This spell was incorrectly avoiding range checks during channeling, this issue has been fixed.
-Devouring Plague - Damage slightly decreased, mana cost slightly increased. The amount healed by this spell has been reduced to 40% of the damage done to the target and has been expanded to heal all party members.
-Touch of Weakness - Target damage reduction significantly increased, damage significantly increased, cooldown added. The damage reducing ability of this spell will now affect all party members. This spell can now be triggered through spellcasting.
-New Spell: Dark Presence (Level 40) - When active, mana will be drained from the target equal to 5% of all damage done over the next 30 seconds. 3 Minute cooldown. (Troll only)
-Hex of Weakness - In addition to the damage reduction modifier, the target will now have all spell resistance values reduced significantly. This change should make Hex of Weakness a more attractive option for Troll priests.
-Inner Fire - The attack power and armor bonuses for this ability have been removed and replaced with a moderate increase in all spell resistances and a 5% increase in wand damage. These changes should make this ability more favorable to priests.
-Greater Heal - The dynamic of Greater Heal has been completely readjusted to make it a channeled heal over time. It now functions similar to channeled damage spells (blizzard etc.) except that it heals the target player progressively throughout the 4 second cast. As with other channeled damage spells, the full mana cost of the spell will be lost if the cast is stopped or interrupted at any point.
-Power Word:Shield - Power Word:Shield can now be modified by a small percentage of + healing gear based upon the skill points used in the new discipline talent, Inner Resolve.
-Fade - In PvP combat, use of the fade ability now causes any unit that has the caster targeted to lose target, much like if the caster were to stealth. The caster can be aquired again by retargeting, as is intended.
-Prayer of Fortitude - Mana cost slightly reduced.
-Holy Fire - Damage slightly increased.
-Mana Burn - Range slightly reduced.
-Psychic Scream - A new system of checks has been instituted now allowing for a percent chance that psychic fear will not be canceled by other abilities. The percentage chance is dependent upon the targets shadow resistance and level.
-Abolish Disease - Range slightly reduced.
-Divine Spirit - Mana cost reduced.
-Focused Casting - Duration decreased to 6 seconds.
-Mind Soothe - Mana cost increased. Maximum rank of targets affected reduced to 65.
-Mind flay - Target movement speed is now reduced to 60% of the normal value.
-Fear Ward - This spell is no longer a dwarven racial ability. This talent can now be found at 31 points in the discipline tree.
-Levitation - An appropriate error message now appears if the caster attempts to use it while submerged.
-All +mana/5 second regenerative items have now been changed to function within the normal passive tick system that spirit operates in. This change should fix numerous lingering issues regarding incorrect threat gain. The Prophetic Aura will also now enter this passive state.
-Starshards - The animation has been changed to prevent the reversed fall issue.
-Updated various spell tooltips to be more clear (grammatical errors etc.).
-Mana Burn - Mana Burn now correctly interrupts the capture of a flag.
-Mind Flay - Spell animation altered to fix an issue with no display during repeated casts.
-Power Word:Shield - Fixed an issue with animation display while in shadowform. The shield animation should now display as intended. Polymorph now removes the weakened soul effect.
-Mind Control - Mind Control now functions correctly if canceled while the targeted unit is attacking a friendly NPC.
Some of these changes looks very good to me, especially the greater heal, pws and fear wards changes.
Nothing is official, take this at 50%, i am still posting it since bliz might see it and take inspiration from it (but yes, it s probably a fake, still funny to read and see other class reaction )
Blizzard just need to make the mortal strike effect dispellable and priest might be fun to play soon pvp wise.
___________
Möglátjuk, möglátjuk :idea:
Consortium Agent
Mondjuk csendben hozzáteszem, hogy druidaként nem sok alternatív választásod volt az NE-n kívül.... 8)
Fear Ward a kisebb instákban, avagy hol is van rá szükség:
- Sunken Temple az első fix emlékem. A főboss előtt az élőholtaknál, ahol a muki belénk költözik. A papok fearelnek és berohansz a következő csoportba, aztán bye-bye.
- Scholomance: A mobok (úgy néztem véletlenszerűen) fearelnek. Megint csak pull probléma. Emellett két boss is aoe fear-t nyom.
- UBRS: Kutyu! Ég és föld a különbség, ha van fear ward és ha nincs.
Mellesleg már sorry a kötekedésért, de én sose játszanék arra, hogy azért jó egy képességem hogy ha meghal a csapat majd én res-elek. Arra ott a soulstone, vagy a pala "kiveszlekacsatából" bubi.
Ellenben nekem pvp-ben (AB-n) tűnik nagyon hasznosnak a shadowmeld. Két NE stealth-ben őrzi a zászlót és az ellen sose tudja hova hány embert kell küldeni.
Shamans CAN tank Gruul. http://img217.imageshack.us/my... Enokh, the demonhunter
Southsea Pirate
Lolkabolka :D Vhogy sikerült a bosst ninjapullozni, és nem volt kedvem elpatkolni, úh a hátsó sorban inkább benyomtam a shadowmeldet (dru), mondván szar pull után kis csapatnak úgy sincs esélye :) Utána reseltem a papot, az reselte a társaságot, és megcsináluk a bosst :)
Oralbarat, lvl 70 priest,
Oralbanya lvl39 lock
Zorallb lvl60 huntard
Cenarion Defender
Hehe, shadowmeld instában? Bakker!!! Ez nekem eddig eszembe sem jutott:DD
Jó tipp, köszi:D
Neko wo kaburu
Southsea Pirate
Sztem fear ward PvEben 60ig
Oralbarat, lvl 70 priest,
Oralbanya lvl39 lock
Zorallb lvl60 huntard
Consortium Agent
HÉJ! Be Cool Ma' Men! Don' Hurt me!
Mellesleg meg igazad sincs. Igazi combat priestek vagyunk már kinézetre is! 8)
Shamans CAN tank Gruul. http://img217.imageshack.us/my... Enokh, the demonhunter
Cenarion Defender
Wehehehe:D
Életem maga pornófilm:)
Neko wo kaburu
Bloodscalp Hunter
Természethez kb az fejezi ki az elragadottságom, hogy szeretem a "természet lágy ölét".
Szerintem Rince is így gondolta :D