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 Sziasztok!Valaki eltudná magyarázni nekem részletesen mi is a lootolás lényege? Nem tudom felhúzni a karakterem ilvl-jét. Pedig elég sokat játszok, de egyszerűen nem ad be új cuccokat!
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nephryt
Scarlet Crusader
nephryt
840 hozzászólás

Szabálykönyv megy fel, jelenleg 1 óra 10 perc van belőle hátra...jah, angolul van. :P Kell hozzá szerintem D&D alapszabálykönyv is, felmegy az is majd ha szüséges -.-

Rauros
of the Shattered Sun
Rauros
4740 hozzászólás

csak kéne az a szabálykönyv :wink:

Onu
Bloodscalp Hunter
Onu
491 hozzászólás

Megvan az összes kieg, szóval ha kell valamilyen NPC leírása, világleírás, varázslat, karakterosztály, kaszt, varázslat, elküldöm dokumentumként.

Egyedül Silithusról nincsenek még infóim (lények, karakterek, varázslatok). Az a kieg szerintem még meg sem jelent.

Még egy kis ízelítő milyen kasztok vannak:
Új alapkasztok:
-Healer
-Scout
-Tinker
-Rune master
presztizs kasztok:
-Beastmaster
-Duid of wild
-Elven ranger
-Gladiator
-Horde Assasin
-Hunter
-Infiltator
-Mounted warrior
-Paladin warrior
-Priest
-Shaman
-Warlock
-Bombardier
-Engineer
-Graven one
-Shadow hunter
-Spirit walker
-Steamwarrior
-Warden
-Witch doctor
-Dark apothecary
-Defias renegade
-Dwarven prospector
-Scarlet crusader
-Death knight
-Demon hunter
-Dwarven avatar
-Marksman
-Necromancer
-Primal
-Warmage
-Windrider
-Argent dawn templar
-Enchanter
-Ley walker
-Archmage of Kirin Tor
-Berserker
-Duelist
-Fel-sworn

És vannak epikus kasztok is, ha ún. high end bossokat akartok ölni, sőt akár Thrall bőrébe is bújhattok :wink:

Onu
Bloodscalp Hunter
Onu
491 hozzászólás
Lirion wrote:
Nem szoktam jk-kat ölni, csak ha nagy ostobaságot csinálnak, amikor a megmentésűk minden realitásnak ellent mondana. Szóval ha ügyesen játszotok, nem lesz "res me pls". :)
Sztoriról meg annyit, hogy nem létszükséglet a warcraft történelem ismerete és nem lesz semmiféle epikus történés benne - Ragnarost nem fogtok ölni. :lol:
De megnyugtatlak Frosty, elolvastam már a történelmet meg egyéb infokat is már npc-kről, helyszínekről úgyhogy nagyjából tisztában vagyok ki mikor mit miért.

Ha mégis meg akarjátok ölni Ragnaros-t itt vannak az adatai:

Ragnaros the Firelord
Colossal Elemental (Eternal, Extraplanar, Fire)
Hit Dice: 64d8+576 (1,088 hp)
Initiative: +22
Speed: 65 ft.
Armor Class: 68 (–8 size, +14 Dex, +38 natural, +8
deflection, +6 divine), touch 30, flatfooted
54
Base Atk/Grapple: +48/+75
Attack: Slam +55 melee (4d8+16/19–20 plus
5d8 fire)
Full Attack: Slam +55/+50/+45/+40 melee
(4d8+16/19–20 plus 5d8 fire)
Space/Reach: 40 ft./25 ft.
Special Attacks: Burn, call lava, epic weapons (chaotic),
spell-like abilities
Special Qualities: Darkvision 120 ft., low-light vision, true
seeing, booming voice, Eternal immunities, Eternal presence (6,400 ft., DC
50), elemental command (DC 50), elemental
magic control (fire), fast
healing 32, immortality, immunity to
fire, resistance to acid, cold, electricity
and sonic 10, uncanny dodge,
damage resistance 30/epic, spell resistance
38, fire subtype, elemental
traits, Eternal traits
Saves: Fort +43, Ref +55, Will +37
Abilities: Str 32, Dex 39, Con 28, Int 21, Wis 20,
Cha 27
Skills: Balance +81, Climb +78, Escape Artist
+81, Jump +78, Knowledge (the planes)
+72, Listen +74, Spot +74
Feats: Alertness, Cleave, Combat Reflexes,
Dodge, Great Fortitude, Improved
Critical (slam), Improved Initiative, Iron
Will, Lightning Reflexes, Mobility,
Power Attack, Spring Attack, Weapon
Finesse, Weapon Focus (slam)
Epic Feats: Blinding Speed, Dire Charge, Epic Will,
Superior Initiative
Environment: Elemental Plane (the Firelands)
Organization: Unique
Challenge Rating: 40
Treasure: None
Alignment: Chaotic neutral
Advancement: By character class
Level Adjustment: +13
The being approaches you, sheathed in flame. Inside,
you see what is plainly a humanoid figure, with two
arms, two legs, a head, and eyes that glow with a bluewhite
fire. The heat radiating from its body is intense,
even at a distance. The air between you shimmers like the
waves rising from the desert in the heat of deep summer.
Background
Ragnaros the Firelord is the most volatile of the
Elemental Lords and revels in destruction, especially
that of growing, living things. This activity puts him
constantly at odds with Therazane the Stonemother,
who lives in symbiosis with plants and animals.
Whenever possible, Ragnaros splits the earth and
sends fiery trails of lava through and over her carefully
wrought creations. Ragnaros has a tenuous
alliance with Al’Akir the Windlord, for there can be
no true conflagrations without air to fuel them. He
is the mortal enemy of Neptulon the Tidehunter,
against whose might he is usually swept away.At the end of the dwarven civil war known as the
War of the Three Hammers, Ragnaros was mistakenly
summoned by the Dark Iron king, Thaurisan.
Ripped into the physical world, his arrival proved so
catastrophic that he shattered the Redridge Mountains
and created the Blackrock volcano (see Chapter
Two: Azeroth in Lands of Conflict). Ragnaros now
lives within the volcano, biding his time to escape
the physical world. Although he has enslaved the
Dark Iron dwarves who summoned him, he hungers
still to ravage the world around him.
Combat
Ragnaros is a violent sort who delights in causing
pain and anguish whenever possible. In battle, he
avoids those who are immune or resistant to fire
and instead concentrates on those he can harm
through burning. If he cannot cause his foes to
writhe in agony, he instead forces the ground beneath
them to open up, calling forth lava to
immolate his foes. Should this tactic fail to achieve
the desired result, he generally loses interest and
retreats. He has no honor and feels no shame in
quitting the battlefield should he be threatened or
become bored.
Burn (Ex): Those hit by Ragnaros’s slam attack
must succeed at a Reflex save (DC 67) or catch fire.
The flame burns for 1d4 rounds (see DMG, Chapter 8: Glossary, “Heat Dangers,” Catching on Fire).
A burning creature can take a move action to put
out the flame.
Creatures hitting the Firelord with natural weapons
or unarmed attacks take fire damage as though
hit by his attack, and also catch fire unless they
succeed at a Reflex save.
Call Lava (Su): Twice per day, Ragnaros can
sunder the earth and summon forth a fountain of
gushing lava, which is under his complete control.
The summoning requires one full round to complete,
during which he enters the fountain and is
revitalized by it. The fountain of lava is an immobile,
churning geyser 100 feet by 100 feet with a
height of up to 500 feet as he wills. Within the
fountain, he threatens all adjacent squares out to a
distance of 25 feet from the lava area and can make
an infinite number of attacks of opportunity per
round. This ability lasts for up to 10 minutes,
although he can end it at will. In addition to his
normal attacks from that range, Ragnaros may also
perform any of the following abilities at will:
Lava Balls (Su): Each round, Ragnaros can fling
1d6+2 balls of molten magma, each at a different
spot within 500 feet in any direction he wishes.
Each lava ball explodes in a 20-foot radius as a
fireball, scoring 20d6 points of fire damage, Reflex
DC 38 for half.
Magma Pool (Su): By aiming a stream of lava at a
specific point anywhere within 500 feet of himself,
Ragnaros can create a pool of superheated rock that
deals 20d6 points of fire damage on any creature
standing in that area. The zone has a radius of 50
feet; creatures within suffer the damage each round
they stand upon the magma (no saving throw, but
they can avoid the damage by moving out of the
area on their next action). The superheated magma
pool lasts for 5 rounds, although if it is located on a
sloping or porous surface, the lava may drain away
on its own. If the lava is formed on a wet surface, a
cloud of steam forms as well, limiting visibility as
though an obscuring mist spell were present in the
affected area.
Rain of Fire (Su): Out to a range of 250 feet,
Ragnaros can rain down a hail of molten lava that
deals damage as an enhanced rain of fire* spell. The
effect is delivered as though the Widen Spell and
Empower Spell feats were employed when the spell
was cast.
Revitalization (Ex): While within the lava fountain,
Ragnaros’s fast healing rate is doubled.
Furthermore, if he foregoes all other actions in a
given round, he is completely healed of all damage.
He may use this latter ability only once per minute,
and if he does employ it, his fast healing reverts to
normal levels for the next 3 rounds thereafter.
Slam Attack (Ex): Any creature inside the fountain
or within 100 feet is subject to one fire-based
slam attack per round at Ragnaros’s full attack bonus.
Note that if Ragnaros uses his call lava ability, the
earth itself cries out in pain. This event is likely to
draw one or more earth elementals to the scene,
and may also attract the attention of Therazane the
Stonemother. Within the area of Therazane’s divine
presence, Ragnaros may not employ his
revitalization ability, but may employ any of the
other powers listed above.
Spell-Like Abilities: At will—blazing column††,
delayed blast fireball, fireball, immolation*, rain of
fire*, wall of fire; 1/day—maximized and widened
fireball, meteor swarm, heightened wall of fire (9th
level). Caster level 20th; save DC 28 + spell level.
Portfolio
Ragnaros the Firelord is ruler over flame, heat
and conflagration. He is revered by all fire elementals
and creatures that employ fire as a primary weapon,
as well as more than a few pyromaniacs. Some
wizards believe they have heard his mocking laughter
in the high-powered fire spells they cast, but this
is most likely just their imaginations.
Ragnaros is presently absent from his plane, having
been summoned by the Dark Iron dwarves of
Khaz Modan. He presently commands their utter
allegiance while struggling to find a way to return to
the Elemental Plane and the Firelands.

Lirion
Consortium Agent
Lirion
2151 hozzászólás

Nem szoktam jk-kat ölni, csak ha nagy ostobaságot csinálnak, amikor a megmentésűk minden realitásnak ellent mondana. Szóval ha ügyesen játszotok, nem lesz "res me pls". :)
Sztoriról meg annyit, hogy nem létszükséglet a warcraft történelem ismerete és nem lesz semmiféle epikus történés benne - Ragnarost nem fogtok ölni. :lol:
De megnyugtatlak Frosty, elolvastam már a történelmet meg egyéb infokat is már npc-kről, helyszínekről úgyhogy nagyjából tisztában vagyok ki mikor mit miért.

ex-hc ex-casual rogue (gy.k. már nem játszok))
Frosty
of the Shattered Sun
Frosty
7707 hozzászólás

Hát jah...

Most ez is 'Rez me plx'-es party lesz?? :?

Rajzra gyúrok Smiling
"Chuck Norris wants to put himself in every man."


Rauros
of the Shattered Sun
Rauros
4740 hozzászólás

erre értettem, hogy nem kéne a wow szintjére alacsonyodni :D

Lirion
Consortium Agent
Lirion
2151 hozzászólás

Pedig nem ártana egy pap/druida/sámán/paladin, csak hogy legyen majd feltámasztás ugye.. :twisted:

Nephryt, mi a helyzet a szabálykönyvvel? :)

De most nézem csak, Frosty druida vagy papnő karit is bevállalna, ha olyan hangulatba kerül! :)

ex-hc ex-casual rogue (gy.k. már nem játszok))
Rauros
of the Shattered Sun
Rauros
4740 hozzászólás

az én harcosomnak ezer éve megvana sztorija, csak lusta vagyok bepötyögni :D :D :D
btw majd leszek én a tank a partyban :lol: :lol: :lol:
/off
KI MERI BÁNTANI K.I.T.T.-ET???? :evil: :evil: :evil:
/on

a varázslás meg nem olyan hatalmas nagy problem, mert eddig van 2 tolvaj, meg egy harcos, aki biztos, és azok relatíve keveset varázsolnak :twisted: [/b]

Frosty
of the Shattered Sun
Frosty
7707 hozzászólás
Arkangelll wrote:
Persze 10 perc alatt lehet írni alap történetet mindenféle karinak... :)

Khm... Az olyan is... *köhh* :)

Tényleg.. azért ne a számok legyenek már a meghatározóak itt is... ahhoz ott van a pvp meg a pve szerver... Bár nem értek hozzá...

Lirion: Te meg légyszi, olvasd el a történelmet addig, nem fogod megbánni. :)
Nem bántásból mondom, de szvsz egy mesélőjelöltnek azért tisztában kell lennie a fontosabb dolgokkal. Szerintem. :)

Rajzra gyúrok Smiling
"Chuck Norris wants to put himself in every man."


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